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===Eidolon Stats=== Eidolon's have a Personal Balance of elements, which is determined by what traits they have. Their traits are defined by how the player roleplays their Eidolon. After each session, depending on how long the game lasted, the players all get a certain number of points to distribute amongst their stats. They get one point to themselves, and all other points are placed by their fellow players who decide based off of how the player character was roleplayed. Thus, munchkinning is all but impossible unless the entire party agrees to it. Each Trait has an associated element and power, and 4 grades of power. It advances a grade of power every 7 points put into that trait at the end of sessions (from emerging, to superficial, to deep, to overwhelming). As they grow in rank, they grow more and more powerful, until they eventually have some disadvantage tacked on at the end to counter how powerful they are (as explained above, with an overwhelmingly Bloodthirsty Eidolon being required to kill a sapient every few hours or lose their power until they kill someone again). Each time they grow in rank, they add another point of the appropriate element to the Eidolon's personal balance, which determines how many redraws from the deck the Player Character can make. Eidolons can also burn Anima, reducing their personal balance until the end of the session to automatically succeed or boost an action. When an Eidolon burns Anima, the element they burned is added to the Realm Balance until the end of the session, making actions related to that element easier to preform for everyone.
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