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Nationbuilder in Space
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== Technology == There is no rigid tech-tree, as players basically open up their own tech trees, but traditional 4X tech trees will be used as a guideline for advancing nation technology. All nations start off with the ability to construct starships and colonize systems. For each military force, all nations start with basic (poor) weapons: direct-fire guns and missiles. Keep in mind that this game is not hard sci-fi so all sorts of wacky research is allowed. Even magic is allowed in a sci-fi form (ie. The Force, Psykers and The Warp, etc). Keep in mind that magic by itself will not win you the game but feel free to make your Stellar Wizard Empire. If you want to research something that you don't want the other nations to know, put it as "Develop/Continue project X", where X is the codename of your research. These secret projects can be uncovered with Espionage Actions.
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