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==PC Stats== ===BECMI=== Ogres are amongst the multiple races presented with race-classes in the [[Mystara]] splatbook [[Known World Gazetteers|The Orcs of Thar]], with the following mechanics: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::Ogre Ability Modifiers: +2 Strength, +1 Constitution, -1 Dexterity, -1 Wisdom ::Ogre Minimum Strength: 16 ::Note: Like all Humanoids from "The Orcs of Thar", an Ogre has racial ability score caps of 18 in all scores bar [[Intelligence]] and [[Wisdom]], which are capped at 16. ::Note: Like all Humanoids from "The Orcs of Thar", an Ogre determines its [[Charisma]] score for interacting with [[human]]s and [[demihuman]]s by dividing its Charisma score by 3 (rounding down) and subtacting the result from 9. ::Ogre Natural Armor Class: 9 ::Can become [[Shaman]]s (4th level) and [[Wokani]] (2nd level). {| class=wikitable !Ogre's's level || XP Required || Ogre's hit dice |- |Youngster (-2)||-4,800||2d8+1 |- |Teenager (-1)||-2,400||3d8+1 |- |0||0||4d8+1 |- |1||4,800||5d8+2 |- |2||14,200||6d8+2 |- |3||33,200||- |- |4||71,200||7d8+2 |- |5||145,l200||8d8+2 |- |6||295,200||9d8+3 |- |7||595,200||- |- |8||895,200||10d8+3 |- |9||1,195,200||+2 Hit Points |- |Subsequent||300,000||+2 Hit Points |} </div></div> ===2e=== Rendered playable in the Complete Book of Humanoids, alongside their [[Half-Ogre]] progeny and their [[Oni]] cousins: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::Ability Score Range: [[Strength]] 16/20, [[Dexterity]] 2/8, [[Constitution]] 14/20, [[Intelligence]] 2/8, [[Wisdom]] 2/9, [[Charisma]] 2/8 ::Ability Score Modifiers: +2 Str, +2 Con, -2 Int, -2 Cha ::Class & Level Limits: [[Fighter]] 12, [[Shaman]] 3 ::+4 [[Hit point]]s at first level ::Natural Armor Class of 5 ::Ogre Shamans have access to the [[Cleric Domain|Spheres]] of Combat, Divination, Healing, Protection and Sun. ::Take damage as Large creatures. ::-4 attack roll penalty against [[dwarf]] and [[gnome]] opponents. ::Weapon Proficiencies: Club, Goblin Stick, Halberd, Spear, Two-handed Sword, Voulge. ::Non-Weapon Proficiencies: Drinking, Eating, Fire-building, Hunting, Intimidation, Religion, Tracking, Wild Fighting. </div></div> ===3e=== In 3e, ogres look distinctly non-human. Rules to make ogre characters are presented in the Monster Manual: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::+10 [[Strength]], -2 [[Dexterity]], +4 [[Constitution]], -4 [[Intelligence]], -4 [[Charisma]]. ::Large size. ::Space/Reach: 10 feet/10 feet. ::40 feet base land speed. ::60 feet Darkvision. ::Racial [[Hit Dice]]: An ogre begins with four levels of giant, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, and Will +1. ::Racial [[Skills]]: An ogre’s giant levels give it skill points equal to 7 × (2 + Int modifier, minimum 1). Its class skills are Climb, Listen, and Spot. ::Racial [[Feat]]s: An ogre’s giant levels give it two feats. ::An ogre is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields. ::+5 natural armor bonus. ::Automatic Languages: Common, Giant. Bonus Languages: Dwarven, Orc, Goblin, Terran. ::[[Favored Class]]: [[Barbarian]]. ::[[Level Adjustment]]: +2. </div></div>
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