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==Tabletop== [[File:AlphariusModel.jpg|300px|thumb|right|Omegon's [[awesome]] new model... [[Alpharius#Tabletop|or is it?]] Also note the massive red pimple in the middle of his forehead.]] {| class=wikitable ! || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Omegon:''' || 7 || 7 || 6 || 6 || 6 || 6 || 5 || 10 || 2+/4++ |} While not a monster of close combat like other Primarchs, Omegon gives candy to his army while [[Tzeentch|fucking with the opponents]] like no one but him can (That being said, even the worst of combat primarchs will whomp just about anything else). Sire of the Alpha Legion grants all Alpha Legion units Preferred Enemy ([[Rape|Everything]]) and gives Omegon Preferred Enemy (Everything), Counter attack, Move through Cover, Scout, and Crusader- but not right away. You see, after both sides deploy he can opt out of deploying normally or via deep striking and choose to hide in any Alpha Legion Infantry unit which is part of the Primary Detachment, disguised as a rank-and-file model, but can reveal himself starting at turn 2 (and does so automatically at turn 5) replacing a model and gaining all of the above buffs. If the unit he's hiding in is "falling back" when he reveals himself, it auto-rallies, and if it's destroyed while he's still hiding (or if it is in a Transport and there is no space for him), he just goes into reserves (you must write which unit is hiding Omegon... but if you're a true Alpha legionnaire you'd have 6 different notes, ''none of them with your actual handwriting style''). Be careful though: remember that he is Bulky and that he can only be revealed at the beginning of your own turn, so if he is hiding in a transport at full capacity he could be impossible to place (for example in a ten man Breacher squad inside a Rhino) unless you already disembarked the Squad on the previous turn, so plan accordingly. He can also Seize the Initiative on a 4+, give units arriving via Outflank a +D3 movement bonus and, best of all, [[Troll|if an enemy unit is successfully brought in from reserves and your army has an identical version of that same type also in reserve, roll a D6: on a 4+, the opponent brings in your unit instead]]. ''Combine him with his Legion RoW to almost guarantee going first and almost completely negate your enemy's reserves''. As far as equipment goes: on defense,'''The Pythian Scales''' gives him 2+ armour save and 4+ invulnerable save and also ignores the effects of Poison and Fleshbane. Not bad. His weapon, '''The Pale Spear''' doesn't boost his Strength, but it does have AP1, Armourbane, and Instant Death along with Two-Handed (as an interesting note, this actually makes him one of the best Primarchs for murdering monsters: he is one of the few Primarchs with access to Instant Death without a proc from a dice roll. He could reasonably take out a trio of Carnifex in a single round of CQC, or more topically, a squad of Taghmatta). He also has the following equipment: '''Venom Spheres''', '''Master-Crafted Plasma Blaster''', '''Cognis Signum''', '''Nuncio Vox''' and '''Camelioline''', making him quite the force multiplier and perfectly capable to adapt to a variety of circumstances, like he should be. All in all Omegon is one of the if not flat out the single best force multiplier in Warhammer 30k, as his value for money only increases the larger battles get. In 3000pts games, stubborn and other once per game abilities are useful. At 10000pts they are less so. Preferred enemy (Everything) is universally useful and becomes more useful the larger the armies become (seriously, you'd happily pay 415 points to give your apocalypse army preferred enemy anyway, never mind that you're also getting a Primarch as well). {{Primarchs}} [[Category:Imperial]][[Category:Chaos]][[Category:Chaos Space Marines]]
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