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=== Shades === In the fluff, Shades are a representation of a character's behavior in their day to day life, which influences how they manifest as ghosts. Mechanically speaking, this just decides what powers you get when you're on the job and how your ghost form appears and behaves. * Banshees: Bleeding hearts and mediators while alive, a Banshees' first instinct is to help anyone in need by lending a friendly ear. Their biggest issue is that they tend to either become judgmental bitches or get paralyzed by indecision whenever there are more sides in a conflict than one. While dead, they appear as a disembodied voice to interact with those around them, usually by being a budget therapist for dead people. Their other manifestations are all some variation on "spooky fuck in rags." Horrors: Wail, Forebode. * Haunters: Drifters and autists who shirk stability and relationships in favor of freedom and personal obsessions. The fact that they would rather fuck inanimate objects than women means that they can possess objects as a ghost. That's right, if you like trains enough, once you die you can ''become'' the train. When first manifesting, they appear in objects (reflections, on TV screens, etc.,) but they can also become a sheet ghost, hilariously. Orpheus staffers are scared shitless by these guys, because they all have the social intelligence of wild apes. Horrors: Inhabit, Witches' Nimbus. * Poltergeists: Burned-out college students and future school shooters, these people either have extreme anger issues or a fuckload of stress and they deal with their issues by throwing temper tantrums (or just repressing the urge until they have an outburst.) Fittingly, this allows them to throw temper tantrums as a ghost. Their manifestations are pretty simple - by default, they can only interact by moving things around, but they can also fashion a body out of random shit nearby, making this the perfect Shade for those who want to save the world as a mass of dildos in the shape of a man. Horrors: Helter Skelter, Congeal * Skinrider: Control freaks whose obsession with dominating other people grants them the power to posses human beings. The book assures the reader that some Skinriders are actually perfectly fine people who just want to help raise others up, but consider their second ability: Juggernaut. This allows them to control their hosts' bodies to such an extent that they can force them to ignore pain and push past their biological limits; consequences be damned. Because nothing says "good guy" quite like using people as meat puppets and running them through a hail of bullets. Normally they only manifest through possession, however they can also choose to appear as a walking ball of cobwebs or a really veiny version of their living selves. Horrors: Puppetry, Juggernaut. * Wisps: Manipulative assholes and class clowns, these guys are as charming as they are dickish. In death, they use their natural aptitude for persuasion and trickery by... becoming a little ball of light that floats around. Apparently, though, there is nothing more trustworthy in the World of Darkness than flying lights, and thus Wisps have no difficulty in leading people off of cliffs or into bear dens. Beyond that, they can also manifest as blurry or glowing versions of themselves, in case someone finds it hard to believe in Navi's super secret candy stash. Horrors: Unearthly Repose, Storm-Wending * Marrow: * Orphan-Grinders: * Phantasm:
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