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==Warclans== ===Ironjawz=== The Ironjawz are essentially the Black Orcs of old - extremely brutish and superb warriors without as much of a reliance on mob mentality to keep their cohesion. The main difference is that these guys are even more heavily armored and armed, making them easier to converting into Orks. *'''Ironsunz''': The biggest and most recognized of Ironjawz Warclans, infamous for their garish yellow armor and surprising level of cunning. While this clan has existed since the Age of Myth, they really didn’t gain their current notoriety until the arrival of Grand Overboss Dakkbad Grotkicker. Now Dakkbad had a revelation early in his life; by actively avoiding getting shot and stabbed, he can smash and crush back even harder. Expectedly, this was a controversial opinion among his fellow Orruks. Such qualms were silenced after the ambitious Brute used this intellect to survive the ear-drum shattering roar of a Maw-Crusha that previously offed his former boss. Now Dakkbad leads the Ironsunz as a cult of personality, where every Orruk in it aspires to be just as cunnin’ as he is. Interestingly, he loathes Gordrakk (likely due to Gordrakk’s god-given rise to power contrasting with Dakkbad’s long and arduous climb to leadership) and aspires to reign control the Big Waaagh! from the Fist of Gork. *'''Bloodtoofs''': It’s the Wacky Races in the Mortal Realms! These red rough riders have an obsession for throwing themselves into realmgates at high speeds, and then repeating the process over and over. They barrel through cities and fortresses without a care in the world other than where’s the next realmgate. This initially started as a means of trying to find and meet up with thr Fist of Gork, but the Bloodtoofs quickly grew addicted to the this new high speed lifestyle. They also have a fierce rivalry with the Ironsunz, after Dakkbad Grotkicker killed their reigning Warboss. *'''Da Choppas''': The blue boys of Da Choppas focus on desecration rather than destruction. Like a rowdy gang of delinquents, they leave enemy strongholds standing, but completely graffitied and defiled with greenskin “art.” Their most infamous raid saw them defile an Everchosen Dreadhold and replace the head of an Archaon statue with a grot’s head. A subsequent raid of the fort completely destroyed it as they were supported by the [[Ogor Mawtribes|Boulderhead Mawtribe]]. They’re led by an enterprising Weirdnob Shaman who carries the skull of the previous Megaboss on his staff, claiming to speak to his boss from “da great beyond”. *'''Fang-krushas''': Swaggering blowhards who follow the Fist of Gork, claiming to be his favorite mob of Orruks. *'''Kryptboyz''': A Warclan native to Shyish, this horde of Greenskins takes particular pleasure in tearing down the necropoli of the [[Ossiarch Bonereapers]] and wearing their looted bones as trophies. Their color scheme is identical to the [[Black Orc|Black Orcs]] of Fantasy Battle. ===Bonesplitterz=== The Savage Orcs of yore. Everything about them is largely the same, from the sorta-magical warpaint to the vague and primitive knowledge of archery when no other orcs could do so. As one of the holdovers from the old world, these orruks have somewhat suffered by utilizing some aging models that, to an extent, do not match with the rest of the army. *'''Bonegrinz''': The largest of the Bonesplitterz Warclans, this rambunctious horde of beast hunters was started by Gurkak Weirdteef, a Wurrgog Prophet whose teeth “speak” to him, telling him all sorts of secrets and knowledge about the things he eats. This unique insight he possesses allowed his Warclan to become surprisingly innovative in how they conduct their hunts. Orruks of the Bonegrinz warclan will use arrow heads and choppas carved from the amber realmstone of Ghur, which drives any stabbed by it to fly into a feral charge...perfect for the Orruk hunters to run them down. Additionally, each Rukk in the Warclan devotes themselves to a particular type of beast and seek to emulate its strengths by donning it’s bones and hide and using tattoos in tribal depictions of said beast. *'''Drakkfoot''': These guys are called weird by the other Bonesplitterz, so that alone makes them unique. These Orruks are defined by pure vitriolic [[RAGE]], a hate for all that does not venerate Gorkamorka in the same dogmatic fashion that they do. Their most hated enemies though are daemons and [[Nighthaunt]]: 1) because neither entity produces bones for the Drakkfoot to collect and 2) their original home of the Ashland Gorelakes in Aqshy was devastated by both parties. Their loathing has turned the Drakkfoot into hateful specialists of fighting daemonic and ethereal forces, from performing ritualistic dances to destabilize a daemon’s connection to the physical plain to bloody tattoos to deflect spiritual magic. *'''Icebone''': Originating from the glaciers of the Skyblind Tundras in Ghur, these icy Orruks have a religious obsession with boars, seeing them as the ultimate symbol of Gorkamorka’s power. This stems from their belief in a god beast called Shattatusk, a snow white boar that Gorkamorka ‘supposedly’ fought in the Age of Myth. The fragments of its tusks fell down into the Realm of Beasts and became the glaciers that the Icebone Orruks call home. They chip away at the glaciers to create enchanted ice weapons that can never melt and freeze the insides of those they cut. The Icebone has spread surprisingly far across the Mortal Realms by following the equally frigid paths of the [[Ogor Mawtribes|Beastclaw Raiders]] and their Everwinter. ===Kruleboyz=== The new Orruks introduced as of AoS third edition. Unlike the orcs/orks we've been used to for close to forty years, these guys are practically alien; they're fairly skinny rather than being musclebound brutes, they prefer subterfuge and cunning over brute strength and they're very much at home in boggy swamps. Even more notable is that these orruks are actually [[Ork Snipers|capable of marksmanship]], rather than the Bonesplitterz who just shoot arrows blindly. *'''Grinnin’ Blades''': Posterboys who favor attacking under a shroud of swampy mist provided by their copious shamans. Said shamans like to mix in hallucinogens with their mist to maximize “skare taktiks”. Currently lead by the Mouth of Mork, [[Gobsprakk]] (after he intimidated the previous Killaboss in charge), which turned the Grinnin’ Blades into Kragnos’ most fervent supporters. *'''Big Yellers''': Loudmouth braggarts who prefer to sit back and lazily mow down enemies with their startlingly efficient ranged weapons. They live in Chamon, being very close to Skrappa Spill and the Gloomspite hordes of [[Skragrott]]. This lazy attitude and being so close to mountains of junk mean the Big Yellas are actually quite inventive, capable of crafting the best weapons and even mobile fortresses, all in the name of doing less work. Their name is also a delightful pun since not only do they yell a lot, but their skareshields are also a bright yellow. *'''Skulbugz''': Creepy and vile Shyish Orruks with an obsession with all manner of bugs. This stems from their homeland being a strange underworld themed around insects and other creepy crawlies. They prefer the company of monsters and their beloved bugs as opposed to the other Orruks. The Grots of the Spiderfang tribes see a kindred spirit with the Warclan, and though the Skulbugz don’t mind their help, they humorously maintain that “spidas ain’t propa bugz”. {{Playable Factions in Warhammer: Age of Sigmar}}
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