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Quest:Planetary Governor Quest
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== Population == The people of Daysimir are a hardy, independent, and freedom-loving folk, heavily armed and used to telling authority figures to go to Hell when their interference becomes annoying. Many of them were veterans of the conquest of the planet by the Tau Empire, and the following guerrilla war to free it. Resistance forces eventually won with the help of Eldar strike-teams from Exodite worlds in the sector and a nearby Craftworld. After 12 years of bloody guerrilla warfare beside their Eldar allies, along with the occasional Gue’Vesa or Kroot Turncloaks, the people of Daysimir shed the Imperial propaganda that the Ecclesiarchy had managed to hammer into the population after Imperial forces shut down their trade with nearby Xenos Empires. Since the end of the war the neither the Ecclesiarchy or anti-Xenos propaganda have been welcome on Daysimir, and clandestine trade with old Eldar allies continues in the wilderness to this day, far from prying eyes. It was because of this bloody-minded independence, martial spirit, and near-total disregard for the ancient Laws of the Imperium that Governor Rodoris Caliphate the Sixth was blocked from tyrannizing his people to a large extent, by fear of a planet-wide rebellion, and was thus limited to squandering tax money on a lavish palace and personal pleasures instead of holding his populace in an iron grip as he had intended. The Governor was eventually removed from power when he began cracking down on the ancient civil rights of the planets citizens. Imperial authorities in the sector feared that a successful rebellion (As the PDF had atrophied from constant embezzling of funds for several decades, and consisted in large part of off-planet mercenaries of questionable loyalty) would encourage unrest across dozens of worlds and removed him from office. The planet is also unusual in that most positions normally held by Techpriests are instead occupied by civilian engineers and technicians, leaving the Techpriests in control of only the most complex and advanced pieces of machinery and greatly reducing the amount of influence the AdMech holds over the planetary government. The population of Daysimir boasts both a very low rate of mutation and almost twice the average number of Geneseed-Compatible citizens, making it a popular recruiting world for fleet-based Astartes Chapters. This was also one of the main factors in the Iron Dragons Chapter deciding to settle on Daysimir as their Homeworld. Historically, the PDF has consisted almost entirely of an expertly trained Citizen Militia, with three years of mandatory active service for all Citizens starting at the age of 16, and with continued mandatory monthly drilling and membership in the Militia reserve (To be called into active service when needed) until age 60, with the addition a small professional military. Following your ascent to the Throne and a massive Chaos raid, the standing army has been expanded significantly. Daysimir is renowned for the excellent quality of the Autogun and Stubber weapons it produces (Its main finished export), and boasts a high number of expert Gunsmiths. The National Sport of Daysimir is marksmanship. The planet is also home to several million Ogryns living in tribal groups on the northern reaches of your world, which has had the effect of making your people far more tolerant of Abhumans and even more mistrustful of the Ecclesiarchy. Until the Tau occupation and Rodoris the Sixth’s disastrous appointment to Governor, it was customary for the Regiments Ogryn attachment to simply be recruited from their homeworld, this tradition has since been revived.
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