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==Renaissance-inspired Games, Factions, and Settings== * Some human nations in [[Warhammer Fantasy Battle]] tend to be heavily Renaissance-themed in technologies: the most obvious example is [[The Empire (Warhammer Fantasy)|the Empire]] with its da Vinci-flavored [[Steam Tank|Steam Tanks]] and extensive use of firearms. Same can be said about [[Kislev]] in some ways, as it's mostly inspired by Russia under Ivan the Terrible and even has Streltsi (that were historically introduced during Ivan's reign) in [[Mordheim]] and [[Total War: WARHAMMER]]; [[Nippon]] (see the reason below); partially [[Tilea]] and [[Estalia]] (Tilea has Roman influence too, and politically Estalia resembles medieval Spain); and, most likely, [[Marienburg]]. The exceptions are non-human (with probable exception of [[Dwarfs (Warhammer Fantasy)|Dwarfs]]) and [[Chaos]] factions, painfully medieval [[Bretonnia]], most likely medieval [[Cathay]] and [[Araby]], and lastly inspirationally uncertain [[Border Princes]] and [[Kingdoms of Ind]]. * Virtually any [[Japan]] analog as nobody, not even the Japanese, cares about pre-Sengoku Japan (except maybe the Mongol invasions) as a setting and nobody makes settings modern enough to have a post-sakoku Japan analog. Seriously, when the Meiji Revolution happened it was like one night you go to sleep and its Japan as its always been for forever, and the next morning you wake up and there are soldiers in the streets with bolt action rifles harassing people for not building gunpla and buying KFC for Christmas. * [[Golarion]] edges closer to renaissance than straight middle ages. {{Time Periods}} [[Category: History]]
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