Editing
Revenant
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====The Reborn==== Appearing in the January 2021 Gothic Lineages UA, [[Reborn]] are essentially Revenants, but also includes a broader range of various "died but came back" themes, which also makes them a pretty good option if your character kicks the bucket. As a Reborn, you are the result of some mishap that brought you back to life, at the cost of turning you into something quite different and jumbling up all of your memories. Examples include being stitched together like Frankenstein's Monster, being a necromancer's minion that suddenly regained consciousness, crawling out of your own grave with no memories, or actually being a stuffy doll filled with straw that gained the gift of life. All Reborn have jumbled up memories, and every time you sit in one place to think for a while, you can choose to roll on a table and recall a Lost Memory, giving you faint glimmers of (one of) your past life(s). '''Traits:''' '''Ability Score Increase.''' +2 to an ability score of your choice, +1 to a different ability score of your choice. '''Type:''' Humanoid ''and'' Undead ''or'' Construct. Your choice when you take this lineage. Cure Wounds still works on you, since everything that works on a Humanoid still works on things that are Constructs or Undead. '''Size:''' Medium or Small (choose when you gain this lineage) '''Speed:''' 30 ft. '''Darkvision:''' You get to see in the dark within 60 ft of you. '''Deathless Nature:''' You get a boatload of different benefits because of the strange circumstances of your un-life. * You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage. * You have advantage on death saving throws. * You don't need to eat, drink, or breathe. * You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness. '''Knowledge of a Past Life:''' Anytime you would roll a skill check, you can add a d6 to the roll, as your previous life gives you a brief insight into what you're about to do. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Note that you don't actually have to have proficiency in the skill you're rolling to make use of this d6.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information