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=== ongoing vs. dude === For ongoing conflicts -- where you wear down your opponents into submission -- it's called a '''combat conflict.''' The GM aribtrates what clichés are appropriate, although you can bend the rules a little bit (see below). It's done as a series of quick conflicts, and after each exchange the loser drops one die temporarily from the cliché that was used. If this drops the cliché to zero, then the loser is utterly defeated and the victor decides their fate (death, humiliation, embarassment, eyebrows singed off, etc..). A cliché reduced to zero doesn't necessarily mean wounds; it could be loss of morale, exhaustion, running out of money or hairspray... the cliché just can't be used until the character does something to recover. '''Inappropriate clichés:''' If you can convince the GM or the entire table that you can use one of your odd clichés to defend or attack, with a suitably amusing and plausible description of how you'd do it. If you manage to succeed with an inappropriate cliché, the other dude will lose THREE dice instead of one, for being taken totally off-guard and humiliated. (Beware a skilled hairdresser backed into a corner.) '''Hordes & Mobs:''' When one of the side in the conflict is "700 Lemmings armed with toothpicks" or a gang of mooks, just treat them as one single opponent with a single cliche. As they lose dice from that cliche, the mob disbands, until there's just whimpering stragglers left at 0 dice. When defeated, always make sure some escape (to plot revenge!) and a significant member of the horde is left behind for the players to berate, browbeat or deal with in some satisfying manner. '''Teaming up:''' More than one person can help out by working as a team. Whoever in the group has the highest-ranked appropriate cliché becomes the group's leader. Everyone else can contribute by rolling their own appropriate cliché, but they can only add one of their dice to the sum rolled by the leader. When a team takes damage in conflict, either someone on the team can volunteer to take a TWO dice hit (or SIX if an inappropriate cliché succeeded), or everyone on the team rolls their cliché dice and whoever has the lowest result takes a a single die hit. If someone volunteered, the leader gets to roll double dice in the next exchange as a 'vengence' bonus; if nobody volunteered, there is no 'vengence' bonus. If the group disbands, everyone takes a 1-die hit to their clichés, and members can immediately re-form into a new team. If the group disbands because the old leader volunteered to take a 2-dice hit, the group can reform immediately and the new leader will gets the 'vengence' bonus on the next exchange.
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