Editing
Run & Gun
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Flying== When flying characters or vehicles attack targets on the ground, they have 2 options. The first is attacking the target from “safe” distance, usually long range, from high in the air. This puts the attacker in less harm, but it must have long range weapons to effectively do this. The second option is entering medium range to deliver a strafe or even a ram. This tends to be more effective (at least for most things you are likely to encounter in Run & Gun) and satisfying. Some vehicles also only have medium range weapons, and are forced to put themselves in harms way to be effective. For flying targets fighting other flying targets, combat runs basically as it does on land, though all terrain is considered open (though it may be obscured by clouds or darkness). '''Strafing''' To do a strafe allows the flyer to dive into Intimate, close or medium range with its target and deliver an attack. Each flyer has a minimum amount of time it must spend in this range to deliver a strafe, referred to as it’s Strafe Length. The flyer must spend the entire number of rounds in medium or closer range to it target to attack. Listed next are Strike rounds, the round(s) during the Strafe that the attack happens. The flyer must be within weapon range on it’s Strike rounds to attack. Flyers can close 2 increments, and may automatically retreat to long range after the last turn of it’s Strafe Length. ''For example, a winged demon with Strafe Length 3 and Strike round 2 wants to slice it’s target with it’s claws. It enters medium range in the first of it’s Strafe rounds, enters intimate range and attacks in it’s second, and spends a round retreating to medium range before it can retreat to the sky.'' '''Hovering''' Some flyers have Hover Length instead of Strafe Length. This is the minimum number of turn’s strafe lasts. The first Strike round is then listed and followed by a descriptor of how often after another attack can be made. “Every” means after the initial attack, the flyer may attack every round. “Every Other” means that after the initial attack, the flyer may attack two rounds after, two rounds after that, etc. '''Dropping''' Parachutes and drop pods are made for one purpose: dropping soldiers and equipment from the sky to the ground. Every means of doing this has a Drop Speed. Drop Speed shows how many rounds something that is dropped sits in medium range above the battle before hitting the ground. A parachute may have a Drop Speed of 2, meaning for 2 rounds it's user is at medium range to all in the combat area, and on the 3rd round they are on the ground, at intimate, close or medium range to any CGs in the area. A drop pod fall directly to the earth with no slowing, having a Drop Speed of 0. Thus, it immediately descends from long range to the ground, no time spent hanging above at medium range.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information