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===THE SPIRIT OF THE GAME=== Scrollhammer may be somewhat different to any other game you have played. Above all, it's important to remember to not be "That Guy." If a dispute arises over a rule, and no answer can be found, a quick way of resolving it can be by rolling a d6: on a 4+, you were right, on a 3 or less, your opponent was right. This way, the game can go on with minimal neckbeard rage. Controlling Player vs Opposing Player: Sometimes, a rule will ask the controlling player to make an action or decision of some kind. At others, it will place the same responsibility on the opposing player. The controlling player is always the player who 'owns' the model in question - the one who has included it in his army. The opposing player is always his opponent. Line of Sight: Line of Sight(often abbreviated as LOS) determines what a model can 'see'. Many situations call for you to determine whether or not a model has line of sight. A model normally needs line of sight whenever it wishes to attack an enemy, whether with enchanted sword, crossbow or magick. Line of sight literally represents your warriors' view of the enemy - they must be able to see their foes through, under or over the battlefield terrain and other models (whether friendly or enemy). For one model to have line of sight to another, you must be able to trace a straight, unblocked line from its eyes to any part of the target's body (the head, torso, arms or legs). Sometimes, all that will be visible of a model is a weapon, banner or other ornament he is carrying. In these cases, the model is not visible. Similarly, we ignore wings and tails, and antennae even though they are technically part of a model's body. These rules are intended to ensure that models don't get penalized for having impressive banners, weapons, and so on. Naturally, you can't ask your models what they can see - they're plastic and resin, which is always a barrier to effective communication - therefore, you'll have to work it out on their behalf. In many cases, this will be obvious - if there's a hill, building or monster in the way, the enemy might be blatantly out of sight. In other cases, two units will be clearly in view of each other as there is nothing at all in the way. on those other occasions, where it's not entirely obvious whether or not one unit can see another, the player will have to stoop over the battlefield and look from behind the model's head for a 'model's eye view'. This means getting down to the level of your warriors and taking in the battlefield from their perspective to 'see what they can see'. You will find that you can spot lurking enemies through the windows of ruined buildings, catch a glimpse of a model's legs under tree branches and see that high vantage points become very useful for the increased line of sight that they offer. Own Unit: There is one important exception to the rules for line of sight. Firing models can always draw line of sight through members of their own unit just as if they were not there.
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