Editing
Sentinels of the Multiverse
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Bunker=== The current generation of a line of [[power armor|metal-suited]] military heroes going back to the second World War, and the game's attempt at aping War Machine. A former mechanic's kid from Vegas, Lt. Tyler Vance was a decorated combat vet who was given the chance to be the next incarnation of Bunker. He became the second member of the Freedom Five, and Legacy's strong right hand in running them. Bunker is one of the first equipment-heavy superheroes in the game, and it shows. He can equip self-repair systems, armor plating, and a variety of powerful heavy weapons, but his unique mechanic involves shifting between three Modes: Recharge mode, in which he gives up every other part of his turn to draw three cards (including the bonus for not playing or using powers) while taking less damage, Upgrade mode, in which he forgoes using powers to get more equipment on the field at once, and Turret mode, in which [[dakka|BUDDABUDDABUDDABUDDABUDDABUDDABUDDA]]. (...Ahem, in which he gets an extra power and deals extra damage but can't draw or play cards.) While these extra modes give him a unique feel, they also give him ''terrible'' turn economy, though he's still very powerful. No other equipment-heavy hero shares Bunker's toughness and ability to get extra cards. Speaking of which, his base power lets him draw a card, and one of his other cards lets him draw every time a villain card goes in the trash. '''Variants:''' * ''G.I. Bunker'': The black WWII incarnation of Bunker, who got offered the job because it was deemed too dangerous for a white guy, and took it because it was his one shot at promotion. He went on to kick much Nazi ass alongside his era's Legacy, fistfighting tanks and pushing the power armor to the limit, before going out in a blaze of glory trying to kill Hitler while soloing an entire fortress full of Wehrmacht troops. His unique power, Panzer-Buster, picks an enemy and makes all damage dealt to them irreducible. Obviously, how good this is depends on how much DR is on the field, but when you ''do'' need it, it's golden. * ''Freedom Six'': Bunker was one of the casualties when Iron Legacy slaughtered the Freedom Five in his timeline. However, his former nemesis, Fright Train, was driven to repentance by his death, and joined the new Freedom Six wearing a hollowed-out, jury-rigged version of the Bunker suit. (Also, making the War Machine copy black again.) His new power discards a mode card to destroy an ongoing, something the original couldn't do at all and a priceless trick against Iron Legacy. Not a bad way to give up the bloated hand full of modes you weren't going to use soon, and the only Ongoing destruction base power in the game. * ''Termi-Nation'': The current Bunker riding in a ceramic-and-fiber-optic mech after his old suit got Chokepoint'd. He can destroy one of his own ongoing or equipment cards to give himself a whole new turn's worth of actions which can be taken in any order, which can be positively ''badass'' if you know what you're doing. * ''Freedom Five'': Bunker's final suit, worn for the OblivAeon crisis. His power allows him to reveal the top card of each hero deck and then play the top card of one deck other than his own, as well as the top card of his deck if it's a mode card. Extra card plays for your allies are always nice, but playing the top card of your deck can screw you over depending on when it happens and what mode is played/destroyed.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information