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===Secret Plotters=== Thwarting a secret plot is the basic adventure type in Fantastic America. It's not the only thing you can do, but it's what you do when a D&D character would be going on a dungeon crawl. To that end, there are lots of different groups that use secret plots as their primary mode of operation. Soviets - they have plots to overthrow America, of course. These include traditional secret plots and James Bond style secret agents (speaking of which, Bond and Indy are probably viable character classes in their own right) in straightforward attempts to take over, steal secrets, or do damage. But they also include communist propaganda, which turns you communist if you learn too much. Greys - various completely inscrutable plots. Always straightforward, though: they might try to remove all mercury from a 3 mile radius, for example. They like to delegate away the obvious stuff using bribes or mind control. The Man is especially sensitive about not letting people know these guys are around, for some reason Deep Ones - inscrutable plots again, but these guys seem to want plots as complex as possible. The term "Xanatos gambit" comes to mind. They're clearly just doing old-school cultist stuff about waking up evil gods, hardly original. Encountering them can result in damage to your sanity, though. Dragons - yes, there are ancient firebreathing lizards pulling the strings behind some of the stuff going on. All the dumb dragons died out back in the Renaissance so expect their plans to be highly competent ones. Generally they're just amassing wealth and influence, and to that end they've all got major corporations and state governments to run, so any crazy schemes one dips into must be very lucrative indeed. A draconic plot looks benign, runs smoothly, and is finished as quickly as possible without cutting corners (which paradoxically can be very slow: human plots cut corners). Even if you thwart a draconic plot you're unlikely to know there was a dragon behind it. The Man - just because some of the party are agents doesn't mean they sometimes don't go up against The Man. The establishment is huge and sometimes there are things going on that one branch or another doesn't like. It's not really infighting exactly, it's that The Man is an anthropomorphic personification of all big government and big corporations (both of which exist independently of The Man), and those sometimes fight. Agents are generally seen covering stuff up, keeping the peace, and testing evil government brainwashy stuff. They're rough to try to stop, since they have magical organizational/logistical powers where other groups have plans.
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