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Setting:HR Giger's Dark World
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====Other influences to draw from==== I don't think it would hurt to draw from other, similar, sources besides HR Geiger, so long as they don't overwhelm the main source material. ;David Cronenberg :Fairly obvious one, but definitely one of the major designers and producers of Biomechanical objects (though it might actually be closer to mechano-biological). Im thinking of eXistenZ and VideoDrome in particular ;Prometheus :I don't care about the hate, I really like this movie, especially the art style. ;Tarsem's The Cell :Another good aesthetic ;40k :Im pretty sure its an open secret that WH40k's Admech, Dark Mechanicum, and Tyrannids has some very heavy inspiration from Giger ;City of Lost Children :French Children's classic has a lot of useful ideas for inspiration. ;doom :you can easily tell that doom has some giger influnces, especially in the hell levels. ;terminator 1 & 2 : The future scenes can help craft our vision of a war-torn dark world and the terminators themselves have some nice design elemrents like the t-1000's liquid metal body and the t-800's metal endoskeleton. ;quake :quake 1 has many gothic influences and the antagonists of quake 2 are cyborgs called the strogg and there couid be some useful ideas there. ;blood :the game has many giger influences but its most blatant one is the penultamate level of episode 4: in the flesh this level is litterally made of flesh and incorporates many giger-esqe elements ;ailen (duh) :giger literally designed the xenomorph for alien and parts of the nostromo also he derived the basic shape of the ailen from an earlier painting: necronom iv ;tyrian many of the planetary environments in this vertically scrolling shooter have a biomechanical influence
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