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== Disciplines == Most Disciplines function exactly as they would in normal VtM, although some exceptions exist. * '''Alienism''' - Replaces Animalism but functions in the same manner, save that all abilities pertain to aliens, not animals. For mechanical purposes, Tau, Kroot, Jokaero, Tyranids, and Orks are considered vertebrates. Tau Ethereals are considered herbivores. Alienism does not work at all on Necrons. * '''Warp Sorcery''' - Replaces Blood Sorcery but mechanically it works just as before, just with warp energy instead of blood. * '''Dominate''' & '''Presence''' - Mechanically, these disciplines work on humans, abhumans, the League dwarves, and the eldar, in that all share a similar theory of mind even though they aren't the same species. However, on eldar, these disciplines affect only the weakest willed of their kind; exodites, weaker kabalites, and craftworlders who've never walked a telepathic or warrior path. Eldar with a modicum of psychic skill, or the protection of some immaterial patron, are much, much harder to affect. In addition, when a navigator is guiding a ship through the warp, some disciplines can be applied in such a way that ability affects the ship the navigator is guiding, as though the ship were their own flesh and blood. These disciplines include: * '''Celerity''' - All as normal. * '''Obfuscate''' - All as normal. * '''Presence''' - Dread Gaze can function as a gellar field, and Majesty can briefly mimic the Astronomican in a short range. '''Regarding Blanks''' - As with all warpcraft in 40k, virtually ALL disciplines fail against or in proximity to the psychic nulls known as blanks. [[Category:Homebrew Settings]]
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