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==== Agility ==== ''Katsumaru practically soared through the treetops, barely landing on the branches. As he leaped from one to the other, not a single leaf fell. He was one with the wind. From the left of him, something rustled in the foliage. All he had to do was twitch just right and the shurikin needle harmlessly missed him, burying itself halfway into a tree trunk.'' Sometimes, you just have to be somewhere other than you are. Agility is the attribute that governs a character's ability to move and control their own body. Characters with high agility can sidestep lethal attacks, and worm their way through an enemy's defenses. Characters with negative pips in Agility stumble, tripping over themselves and are often slow. With one pip, a character isn't graceful, but can at least keep on their feet, and usually they can keep up. Characters with three pips are graceful, and can dance their way from an enemy attack, or right through their defense. With five pips, the shinobi dodges attacks with the grace of a ballet and can turn combat into an artform. In Focus combat, Agility measures both how well a character can avoid and deliver their attacks. The characters Agility determines how well they can cause their blow to land, and how well they can stop their opponent's from landing. ''Characters would roll Agility when: jumping across a chasm, throwing a shuriken, attacking; Agility might also contribute to a character's defense''
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