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==Status of the game== Ok, the company that came up with Silent Death, I.C.E. has declared bankruptcy more often than Harmony Gold has sued Battletech. After a particularly bad one in the later 90's they had the Silent Death license pick up by a video game studio called Mythic Entertainment. They then made a online arena based space-ship shooter called Silent Death Online. It lasted two years on the Gamestorm servers. Then EA bought the license from Mythic (and the entire company less than a decade later!) and ran the game on their own servers with a new "fresher" early-2000's future feel to the UI. Thus the gritty 90's sci-fi look was taken away from the game and in December of 2001 the plug was pulled. Fortunately, a vestige of I.C.E. came back on the scene ten or so years later and now license the rights out to another vestige of I.C.E. Its as if some mediocrity curse is on everything they made. It won't last, but it won't stay dead. Oh yeah, you can still get the game and its supplements (with the exception of all the first edition books.) And you can still buy the miniatures from a website they set up solely for this game. [[Old School Roleplaying|All the miniatures are metal]]. Only a set of twelve ships have been casted in plastic and can now be found on the internet under a different name, and a [[Awesome|cheaper price]]. So no you are not stuck with hunting ebay for any of this. ===Silent Death:Online=== Yes, there used to be a vidya gaem. As stated in the "Status" section of this page. The game was a top-down physics based star fighter game. The game was online only arena-based maps where players typically had an objective to complete. There were four types of matches;House Kill(Team Deathmatch), Dogfight(Deathmatch), A construction based match and lastly a Mining based match. The Construction type game had players of the four factions guard their Construction Bots while they built three Platforms (Space Stations). First to have all three built won. The Mining match had an asteroid in the middle while a Mining shuttle would go from the Asteroid back to its respective Platform and deposit X amount of minerals. Players were allowed to kill both Construction Bots and Mining Shuttles. The Mining Shuttles would re spawn after a given time. First team to reach ~25,000 won the match. Player progress was gauged by their number of credits they had earned. Everything depended on money, which could not be traded. Kills and match wins were the only way for players to progress. Credits were use to buy new weapons, shields, repair bots, engines and of course ships. The amount of money a player had also determined their rank. Which was displayed, in an abbreviated three letter manner, in from of the players name. There were only four factions that a player could choose from, Houses; Colos, Red Star, Tokugawa and Hibernia Freehold. Intentional or not, The colors for each faction were very obvious and could easily be associated with the origins of said faction. ie, Red Star was Red and they're descendants of Native Americans. You can see where this is going[FAIL]. The only faction to not have a racist under-tone was House Colos, who were Purple for some reason. But hey, better than just primary colors. The game did not last long since each company that ran it was typically bought out. Each. Time. No attempts have been successful at either recreating the feel of the game or being a straight-up "spiritual successor."
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