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====Classes & Talent Trees==== There are five (and only five) core classes in the system (Seven if you count the NPC classes "nonheroic" and "beast", which are just empty hit die), however as mentioned earlier, because the classes simply provide access to talent trees rather than pre-determined level benefits, players who choose the same class can build themselves entirely differently and shouldn't need to be hemmed into a particular class-role if they don't want to. The division of talents into trees instead of just class serves two purposes. Firstly, many talents require having any one or two talents from that tree already. Secondly, many prestige classes can pick talents from certain trees in addition to their unique, prestige class specific tree, such as Officer being able to pick from the Noble’s leadership tree, the Soldier’s Commando tree, or its exclusive Military Tactics Tree. What follows is mostly a list just to consolidate the widespread rules are for the system and show how varied that characters can be: CORE CLASSES <div class="toccolours mw-collapsible mw-collapsed" style="width:400px"> JEDI <div class="mw-collapsible-content"> ''Don't be fooled, the Jedi talent trees are actually some of the largest in the entire setting, and that's not even counting how they have access to force talent trees straight away. Plus they are meant to be a starting point for multi-class characters, as the "Jedi Knight" prestige class gets a butt-ton more talent trees. Not only that, but they are intended to be generic enough that they can apply to any lightsaber wielding character (Sith, Jal Shey etc). Note that there's isn't actually anything stopping a non-Force Sensitive from taking levels in Jedi, even though most Jedi talents are useless for such a character. That's intentional so that the handful of non-force using saber users in the franchise can take certain talents from the Lightsaber Combat tree.'' *Consular - Using the force for negotiation and conflict resolution *Guardian - Learning combat related techniques and maneuvers *Sentinel - Skilled at seeking/resisting dark-side opponents *Lightsaber Combat - Improving prowess with lightsaber weapons </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px"> NOBLE <div class="mw-collapsible-content"> *Anticipation - Able to pre-empt enemy maneuvers *Collaborator - Manipulate enemies into thinking you are their ally *Disgrace - Use underhanded tactics to gain advantage *Exile - Adept in ways of taking care of yourself *Fencing - Noble fighting style with light weapons or lightsabers *Gambling - Expose yourself to gain the advantage over an opponent *Idealogue - Able to provide motivation or demoralisation in certain situations *Influence - Using interaction skills to overcome opponents non-violently *Inspiration - Provider of buffs to allies in different situations *Leadership - Provider of buffs with yourself as the centre of effect *Lineage - Gain access to skills, equipment and wealth due to family connections *Loyal Protector - Gain FOLLOWERS and train them as bodyguards *Master of Intrigue - Able to use adjacent characters to your benefit *Provocateur - Turn enemies against one another *Skill Challenge - Bonuses for yourself and allies when using skills *Superior Skills - Improve your ability when using a particular skill </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px"> SCOUNDREL <div class="mw-collapsible-content"> *Brigand - Techniques used to distract and expose the enemy *Fortune - Provide yourself with luck based bonuses and rerolls *Misfortune - Gain attacks bonuses which take advantage of enemy mistakes *Outsider - Exercise caution to avoid dangerous situations *Opportunist - Take advantage of mishaps *Recklessness - Gain bonuses and effects in otherwise deadly situations *Revolutionary - Expert in subversive and resistance tactics *Run and Gun - Able to make mobile attacks *Slicer - Master of computer hacking *Smuggling - Able to provide innocent cover for suspicious situations *Spacer - Expert in space combat </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px"> SCOUT <div class="mw-collapsible-content"> *Advance Patrol - Attack with the advantage of stealth and keen observation *Awareness - Keen senses that enemies cannot exploit *Camouflage - Improve your skill at stealth *Espionage - Able to react to certain situations with the application of stealth *Fringer - Learn to "make-do" in frontier situations *Hyperspace Explorer - Expert operator of vehicles *Master Scout - Talent Tree combining several different disciplines *Mobile Scout - Maneuvers usable while mounted *Reconnaissance - Gain FOLLOWERS and train them as scouts *Surveillance - Expert in perception *Survivor - New maneuvers in difficult environments *Spy - Able to use stealth and deception to gather information *Unpredictable - Make it difficult for enemies to damage you *Versatility - Gain bonuses of your choice to adapt to any situation </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px"> SOLDIER <div class="mw-collapsible-content"> *Ambusher - Take advantage of surprise at the beginning of combat *Armour Specialist - Maximize the benefits of wearing armour *Brawler - Expert in melee combat *Brute Squad - Combat bonuses when accompanied by allies *Commando - New advanced combat techniques *Mercenary - Use underhanded tactics to gain victory *Rocket Jumper - Expert in the use of jump packs *Shockboxer - Trained in unarmed combat *Squad Leader - Gain FOLLOWERS and train them as soldiers *Trooper - Grant you and your allies combat benefits *Warrior - Master of endurance and overcoming enemy abilities. *Weapon Specialist - Weapon bonuses with a specific chosen weapon *Veteran - Able to overcome injury and psychological effects </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px"> FORCE TALENT TREES (Class free) <div class="mw-collapsible-content"> If your character has "Force Sensitivity" then they can take a force talent in place of a talent granted by their class, there are five generic Force talents while the remaining ones require you be a member of or connected to a particular organisation. *'''Alter''' - Telekinetic and Telepathic mastery *'''Control''' - Able to regulate your own physiology and center force effects on yourself *'''Dark Side''' - Abilities drawing from the dark side *'''Guardian Spirit''' - You have a link with a Force Spirit who gives you guidance *'''Sense''' - Using the force to increase your perception and read the future *Aing-Tii Monks - See the Force as a rainbow rather than Light/Dark with focus on Freedom *Agents of Ossus - Refugees of the Jedi Purge who formed their own tradition *Bando Gora - Dark Jedi Splinter group who have formed their own dark traditions *Baran Do Sages - Farseers of the Kel Dor species *Believers - Adherents to the "old ways" of the Sith *Blazing Chain - Force wielding pirates and corsairs *Dathomiri Witches - Shamanistic female force users who cast "spells" and control animals *Disciples of Twilight* - Former Jedi looking for new path, found in solitude and shadow *Embers of Vahla - Dark Side religion, worshippers of fire *Fallanassi - Ancient isolationist order capable of disappearing into the Force *Felucian Shamans - Tribal force users of the Felucian species *Iron Knights - Sentient force using crystals within droid bodies *Jal Shey - Scientific explorers of force potential *Jensaarai - Splinter Dark Jedi philosophy that treads the line between light and dark *Keetael - Expert hunters and stalkers using the Force *Kilian Rangers - Force using knightly order trained in lance and shield *Korunnai - Nomad tribes from Haruun Kal who create bonds with animal followers *Krath - Dark side group who have recovered Sith techniques by experimentation *Luka Sene - Miralukan tradition who use the force to improve sight *Matukai - Ascetic warriors who use the force to obtain physical perfection *Seyugi Dervishes - Force trained Death Cult Assassins *Shapers of Kro Var - Use the force to add elemental effects to your abilities *Tyia - Pacifistic order dedicated to seeking harmony *Wardens of the Sky - Travelling warrior monks who keep the space lanes safe *Zeison Sha - Philosophy of self-sufficiency and telekinetic mastery, users of discblades </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px"> DROID TALENT TREES (Class free) <div class="mw-collapsible-content"> Featured exclusively in ''Force Unleashed Campaign Guide'' and ''Scavenger's Guide to Droids'' are a second type of class free talent. Each of these five types is exclusive to one of the five classes of droid. *First-Degree - Use various hard sciences to various benifits. Known Vulnerability is notable for being a reliable debuff to anything you hit. *Second-Degree - Increase the speed you use various skills at. *Third-Degree - A bunch of options to boost your social skills. *Fourth-Degreee - Mechanical combat. *Fifth Degree - Brute force. </div> </div>
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