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===Change=== Mixed bag discipline. Have some nice utility spells and OK mind-bullets. *'''Chaos Storm''' - Absolutely random witchfire that can range from glorious 7-shot plasma minigun, to laughable S1 AP6. If Lady Luck is on your side (Corvidae may help bribing her), it may be worth it, if not, just keep the power you had rolled. #'''Reality Warp''' - Causes bullets and bolts aimed at your Sorcerer and his squad to U-turn on to-hit roll of 5 and hit the asshole who fired them. Enemies with low BS would probably just choose to shoot on something else, rather then risk dealing more damage to themselves. Great spell for both busting squad's survivability and potentially killing enemies during their shooting phase. Unfortunately, this have zero effect against blast and templates. Sacrifice allows you to cover multiple units in 6" bubble with this effect. #'''Doombolt''' - Good old reliable linemaker of doom. Everyone loves it. Sacrifice makes it into railgun linemaker - not much better at killing infantry, but great for blowing up IG parking lot or some multi-wound T5 models. #'''Wormhole''' - Creates a portal ANYONE can use to jump up to 18" in a blink of an eye. You may and probably should use it in your movement phase, even despite higher warp charge cost. Moving your units exactly where you need them is a godsend, especially for TS, who lose all of their mobility the moment their transport get blown up. A good idea would be to bubble-wrap portal with your models so enemy cannot use it to teleport into your deployment zone or chase you. Sacrifice increases portal range to trolltastic 30" - enjoy popping out behind enemy ADL across the board, and gunning that juicy cover campers down. #'''Dark Blade''' - Here to murder big things in close combat, and actually quite good at it. Most sorcs in this army don't want to be in CC, but then again you may have no choice. Sacrifice buffs the blade even more, turning +2S into x2S - in case you really want to kill <insername>kingts close and personal. #'''Nether Surge''' - Very accurate blast, that immobilize vehicles on 3+ and forces initiative test and halves wounds on fail (killing 1-wound models outright) - great against Necrons, Orks or Tau, not so against all kinds of marines or Eldar, and generally good against vehicles that need to move up close. Sacrifice turns in into a big blast and force -1 on enemy I for test, which means you may actually wipe half of a terminator squad with it. #'''Warp Lance''' - One true anti-tank power. Perfect for blowing up big scary tanks from fairly comfortable distance. Sacrifice cranks it up to eleven, which is a bit of overkill, but then if you absolutely need to blow up that Spartan in one shot - here's your tool for it.
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