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===[[High Elves]]=== High Elves are a lower population army, and somewhat fragile. They can use magic to great effect to increase their chances, but generally rely on killing the opponent quickly before that becomes an issue. *[[High Elf Spearman|Spearmen]] - Come at 9 points a pop, and are pretty damn easy to kill. They can attack in one more rank than most roadblocks because they're glorious Asur, and aren't terrible at killing. They can also carry a cheap magic flag, but most of those in their cost allowance are pretty bad so this isn't generally taken advantage of. They come to the fight with shields, but they gain no parry save, since they are fighting with spears. They're the cheapest possible horde option for High Elves, and thus the primary tarpit option. Although their survivability can be boosted in various ways they're left to their own destiny more often than not, but the fact that the high price of most elf options means High Elf players are more likely than most to consider throwing some defensive magic from the Lore of Life or the Lore of Light on them. *[[Silver Helms]] - The cavalry version of Spearmen. Come much more expensive at 23 points a pop with shields, and have a similar statline, but on the charge do a great deal of damage and are highly mobile. In a full cavalry list they will take the place of the Spearmen as a tarpit for the more offensive options like Dragon Princes or White Lion Chariots to flank the opponent, and with their lower numbers are more likely to have a combat character in their ranks or receive defensive magic than their peasant kin. *[[Ellyrian Reaver|Ellyrian Reavers]] - Fast light cavalry, can take bows and/or spears. More expensive than Spearmen, less expensive than Helms, and with the statline as Spearmen barring the fact they're on horseback. A unit of five can make a pretty decent redirector, as the only other option for that is a Great Eagle which costs as much and is easier to kill on top of eating points from the rare category. *Phoenix Guard - Elves so badass they look Chaos Gods in the eyes and just sneer. A special choice, ringing in at 16 points a pop. The defensive godlings of the game, they are Immune to Psychology and Cause Fear due to how unnervingly unafraid of you they are. Heavily armored, almost max LD on top of that fearlessness, three ranks of attacks, S4, and a 4+ Ward Save. Factor in the buffs they can have (bump up to a 3+ Ward, Regeneration, and Toughness up the yin-yang) and you have something that just won't fucking die. Oh, then you decide you don't need friends and put Banner of the World Dragon on them, making them untouchable by Magic damage (the ENTIRE Daemon army has Magic Attacks, so not even Slaanesh himself could touch them at this point). So not only are they durable, but also killy on top of it. You field Phoenix Guard when you just don't want to budge.
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