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The 9th Age/Tactics/Empire Of Sonnstahl
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===Characters=== '''Marshal:''' 150pts. Stats on par with other race's second fiddles, but they can give you more value than other first fiddles. This guy's stats aren't what you're taking him for though. Marshals are dirt cheap, have 200 pts of special equipment standard, can be the BSB for free. While other races are getting maybe 4 characters, the Empire of Sonnstahl can easily get 6 to 9 fully kitted characters in that 1800 point allowance. You want at least 1 Marshal in your army for BSB, but really you'll want at least 1 for each important unit you have to babysit them with orders and that Discipline 9. : Marshals may also be upgraded. *'''Greate Tactiction:''' (1 per army) +75pts. let a Marshal give out two orders a turn. *'''Impirial Prince:''' (General only) +150pts. Comes with +1 Attack and a Light of Sonnstahl, but your other Special item allowance is reduced to 50pts. Also in bigger games, you can afford to put him on a Dragon. '''Knight Commander''' 180pts. A more combat competent super Huma on mount. Trades the ability to give orders to make a unit of knights better at Slaying monsters. '''Wizard''' 125pts. like the rest of the Empire, they are dirt cheap for what they do and have a wide variety of options. They can choose from Alchemy, Cosmology, Divination, and Pyromancy. You can get Adept wizards for +200 points. '''Prelate''' 155pts. Your access to Blessings. Even though he is your semi-spellcaster, he still has access to plate armor and divine attacks. Same price as a Marshal. as most heroes are given aiges, lets your save money on dualist gear and open up a weapon enchantment. '''Artificer''' 120pts. Your babysitter for war engines, Gunnline commander, and has access to all the fun shooty weapons. He also counts towards the Imperial Armory which will limit how many you can take harder than your character limit. May be mounted up if your feeling wild. Combos well to stand near a Cannon and a unit of Light Infantry. '''Inquisitor''' 105pts. The Witch Hunters of Warhammer Fantasy. Your True Hero and monster slayer character. A good variety of CC and Range equipment and multiple wounds (1d3 everything) and Lethal Strike. Make them a threat multiplier to throw around, and now cheaper to do so. ====Mounts==== '''Horse:''' Old reliable cheapest mount. With standard horse armour and most of your fighters wearing Plate, your looking at a 2+ Sv. '''Pegasus:''' a large flying platform for you Marshals and Wizards. No winged bodyguards in Sonnstahl, so you are vulnerable, but flight dose ignores obstacles so to get to units that need support. '''Young Griffon:''' only for Marshals and Knight Commander. Deck out in your Super slayer gear and with your big lion bird, you ride with the Knights of the Sun Griffon to glory. '''Great Griffon:''' Wizards and Marshals Only. Adult big lion bird with wings. A big beat stick and its big base extend the range of your support character. Griffons are only Large so you can also buy additional enchantments to make him one of the few 9th age units that feel like a proper monster '''Dragon:''' Imperial Prince Marshal only. Only 760pts + 50 pts of Special Items. He is Gigantic, so your stuck with his defenses (their impressive, but large targets never seem to have enough). Princes are pure beat sticks and more Beaty with all the plusses a Gigantic size Dragon has. '''Altar of Battle:''' Prelate only. in addition to putting your priest on a horse-drawn fort, his Blessings become a 6" aura, so multiple units in your fighting lines benefit from hatred and bound spells '''Arcane Engine:''' 30pts more than a normal Arcane Engine to buy it from character allowance and with a Wizard Apprentice ontop on minumum.
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