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===Characters=== '''Great Khan''' 270pts. The chunkiest guy on the block. Has off/def skill on par with an EoS Knight Commander, but makes up for it with 5s in HP, Res, Attacks, and Strength. With mundane equipment he can only get to 4+ armor, so dip into his special equipment to keep him alive, Res 5 isn't that great. If you're thinking of taking paired weapons, just take the Brace of Ogre pistols for double the cost and get a shooting attack out of it as well. Only bother with a great weapon if you really need the str 7 ap 4, Agi 4 isn't much but it will go before most other armies on a charge. '''Khan''' 190pts. Not as great but still big and flabby but cost 33% less. Only has 4 HP and attacks, but retains the 5s in Res and Strength. The same issues apply to him as from the Great version. Great Khans are your superhero, Khans are cheap enough for orgies to be outfitted for particular jobs. '''Shaman''' 195pts. Flabby spell slinger. Still, have Res 5 and options for armor and the Iron Fist, so he can still be a CC beast. Shamanism is great for buffing your guys, Thaumaturgy has a great blend of buffs and damage, Pyromancy is fireball slinging goodness. '''Mammoth Hunter''' 240pts. The weird middle child of Ogre Characters. He is the only one that can be mounted, but cannot join any units when mounted and can only join tigers and yetis when on foot. Has a Commanding presence for Sabretooth Tigers. He does bring some fire support in the means of the hunter's spear or ogre crossbow at 2+ to hit. He has niches, but can usually be passed when on foot. ====Character Mounts==== Mammoth Hunter only '''Tusker:''' put more killing power and protection on your hunter. '''Rock Aurochs:''' get a discount when paying for your Chained Beasts allowance. Is more of an Upgrade for a Rock Aurochs as it's now ridden by a Hunter with all its upgrades
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