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The 9th Age/Tactics/Sylvan Elves
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==Unit Analysis== ===Characters=== '''Forest Prince''' 215pts. Incredible stats, but you have to pay for any armor on him (it only costs 20 points to get 4+). Always give him a bow, it only costs 5 points and he has the highest possible to-hit in the game with Accurate. '''Chieftain''' 140pts. Same as the prince above but with slight decreases in most stats. You'll probably be taking one for BSB. '''Druid''' 135pts. Your spellcaster and he knows what he's doing. Cosmology, Druidism, and Shamanism are great paths and you'll be doing a lot of work no matter what magic you go with. Has the option for a longbow, which is hilarious as your mage pings off wounds in the shooting phase from his mage bunker in the back. '''Treefather Ancient''' 460pts. max 1 per army. If you take him, it's to have a tanky wizard. If you don't give him any wizard levels, he is just a worse Treefather with an option for an Aspect of Nature. '''Avatar of Nature''' 600pts. max 1 per army. Angry grandpa treeman. This is the tree you want to take if you want it up close and personal. '''Dryad Ancient''' 105pts. A dryad with the options for wizarding. It only has a meh Aegis save, so be careful where you put it. '''Thicket Shepard''' 270pts. Bigger than a dryad, smaller than a treeman, can be your BSB. Comes with a 4+/5++ and Res 5 so he can hold his own. ====Character Mounts==== '''Elven Horse''' Very fast and +1 armor. If you need fast, this is the way to go. '''Great Elk''' Slightly slower than the horse, but with Res 5 and better attacks. A great choice if you want a character in your opponents face. '''Sylvan Unicorn''' Faster than a horse, better attacks than the elk, and an Aegis to boot. Sounds great right? Well it is only available for the druid. So you can't go ham with a prince, but run a Shamanism druid into melee and see what happens. '''Eagle King''' Good attacks and defense, the only issue is your character can be sniped unless you run them with kestrel knights. '''Dragon''' It's a dragon. Does what you would expect. ===Core=== '''Forest Guard:''' 165pts for 15 + 13ppm. Better than average stats and Lightning Reflexes means they can stomp other core infantry hardcore. They have good potential for buffing from their rules and forest synergy. You can replace spears with Sylvan Blades, functionally you get the same amount of attacks, the main difference is ignoring parry from paired weapons. If you are going small units Sylvan blades will get more bang for your buck, spears are more consistent for bigger units. '''Sylvan Archers''' 255pts for 10 + 21ppm. Take longbow archers from any other army, give them 3+ to-hit and crossbow strength and damage, prepare a vial for your opponents tears. They are expensive though, on par with elite infantry from other armies. '''Heath Riders''' 170pts for 5 + 27ppm. Your shock cavalry, but only a 4+ save, be careful with them. You can change them into pew-pew avoidance cavalry if you want but then they also count towards unseen arrows. '''Dryads''' Wood laddies with Aegis(5+) saves in core, kickass. At Base 155 for 8 + 16 per model, go ham and spam. ===Special=== '''Forest Rangers''' 200pts for 10 + 17ppm. Great weapon infantry with 2 attacks at Agility 5. Sound nice? Now give them vanguard and 6" advance. That's right, you can be in your opponents deployment zone with your heavy-hitting elite infantry. '''Thicket Beasts''' 365pts for 4 + 115ppm. Take a troll, take away its barf and give it an Aegis save and flammable. 4+/5++ is pretty nice for how many you can get onto the table. Fill the role of Large Tank and killers. '''Forest Eagle''' 100pts for 1 + 30ppm. Fast chaff. Cheap in this army, if you need a unit to take shots and die instead of your dryads, take them. '''Blade Dancers''' 220pts for 7 + 31ppm. They can tarpit or dump truck in melee, but they are nearly defenseless out on the table. Get them in melee and keep them there and they will make their points. '''Treefather''' 435pts. A pretty good monster will do a lot of work and takes a lot of focus to take down. 3+/5++ keeps it up and running far longer than it otherwise would and druidism or shamanism keep it going. With the right list, you can get a Treefather Ancient, Avatar of Nature, and a Treefather into your army. Treeman mash party time. '''Wild Huntsman''' 275pts for 5 + 35ppm. 15 attacks on the charge is what you get out of them. Don't expect them to survive to the end of the game, but one or two charges is all you need out of them. '''Kestrel Knight''' 300pts for 3 + 70ppm. They are your avoidance flank charges. You can give them sylvan bows as well to get the run around on enemy units. ===Unseen Arrows=== '''Briar Maidens''' 195pts for 5 + 30ppm. Savage shooting cavalry with Wizard Conclave and Aegis (4+). Expensive, but will make their points back. '''Sylvan Sentinels''' 155pts for 5 + 40ppm. Archers with poison attacks. Meh. '''Pathfinders''' 190pts for 5 + 45ppm. Here we go. Better archers with Accurate, Master Archer, and Scout. These are the archers to solve the problems your archers can't solve.
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