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===Characters=== '''Exalted Herald''' Your big demon buddy. Has stats on par with a dragon, a 4+/4++, and spellcasting. The downside Costing 820 points. Because he is a demon, he doesn't choose spells as normal, instead, he chooses 2 of the following manifestations and gains spells based on the manifestation. All spells he casts use the Attribute spell Guiding Light instead of the corresponding Attribute spell, meaning the Herald can replace your BSB if you want. *'''Abiding Spirit:''' The herald gains Hard Target (1), whenever the Herald is on the winning side of combat it regains 1 HP. The Herald knows the spell Smite the Unbeliever, giving him options to weaken enemies, making them easier to crush. *'''Brand of the Dragon:''' The herald gains Fly (8", 16") and a Breath Attack. The Herald knows the spell Breath of Corruption, making your herald a dump truck flanker because he can always have a breath attack ready. *'''Emissary of Chaos:''' Becomes tall, stomps, stubborn, and Terror. Simple and useful. The Herald knows Pentagram of Pain *'''Sorcerer Immortal:''' Gains Veil Walker. Herald knows Marked for Doom (big hit on one target) and The Grave Calls (multiple decent hits on a unit) and may replace any known spell with the H spell. Take this to pump your spellcasting to the next level. *'''Unholy Avatar:''' +1 Str, AP, and Divine Attacks. Makes your beatstick herald extra scary. The Herald knows The Rot Within, not a huge effect but it is permanent. '''Chosen Lord''' 295pts. Has stats on par with an Ogre Khan but with Elf Prince level offensive/defensive skill and agility. This guy is one of the best character choices in the game. Note that you do have to put a Favour on him, he also has the option to take a Gift of the Dark Gods, listed below. *'''Daemonic Wings:''' on foot only, gains Fly (8", 16"). When you want a quick guy in the backline. *'''Luck of the Dark Gods:''' Aegis +1 (max 4+). A great general buff for any character. *'''Entropic Aura:''' standard and large models only, weapon and armor enchantments on the bearer, on models in the bearer's unit, and models in units that are in base contact with the bearer cannot be used. Your characters are buff without needing enchantments and can cripple your opponent. *'''Idol of Spite:''' One use only, for this round of combat the bearer, has +1 attack, strength, and AP. Flexible and useful. *'''Dark Prelate:''' knows Sectral Blades and amplified Hand of Glory as Bound Spells '''Doomlord''' 360pts. A mutated chosen lord with no options for favours or gifts but is faster and has more armour. Path of the Exiled will kill him if he ever loses the combat, but with his stats, losing combat is unlikely. Also can one-hand a Great weapon or Halberd with a shield in the other. '''Sorcerer''' 145pts. A very cheap character with great path selection and options to take plate armor. Your wizard is extremely strong. '''Barbarian Chief''' 110pts. Your cheapest character option. If you are running a lot of barbarians, take one or two to buff them to insane levels. '''Feldrak Ancestor''' 650pts. Your big ass dragon centaur friend. Doesn't have many options but he barely needs it with his power. He also treats all models of standard size as insignificant, making him a hilariously independent character. ====Character Mounts==== '''Black Steed:''' The same horse most other armies have, but he has bigger muscles, fitting for a Viking horse. '''Shadow Chaser:''' When you need fast accept no substitutes. 10" advance is what you take this for. '''Scythed Skywheel:''' Gives your character cheap flight and decent attacks to fend off flankers. '''War Dais:''' now just an Upgrade that gives more HP, arm, attacks, and can't be stomped. Its meant for standing among the lesser footmen and extend their unit's Footprint but makes them easier to snipe. '''Dark Chariot:''' Ups the character's HP to 4 and res to 5, a great value mount. '''Battleshrine:''' When you need your wizard to really blast the shit out of the magic phase, this is the way to go. Taking a Shrine also give your Sorcerer Trophy Rack. '''Karkadan:''' Monstrous cavalry with impressive strength and attacks. '''Chimera:''' 5 attacks with str 5 and an impressive 20" march. Turn 2 charges are what this guy is on. '''Wasteland Behemoth:''' another big monster to ride on. Like the Chimera but more. Mounting a Barbarian Chief on one is a cheaper alternative to taking a Feldrak Ancestor. '''Wasteland Dragon:''' Can walk faster than it can fly, if you want a big monster, just take the Feldrak.
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