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==The Watcher== {| border="1" cellspacing="0" cellpadding="5" ! || Pts || WS || BS || S || FA || SA || RA || I || A || HP |- | '''The Watcher:''' || 620 || 5 || 5 || 10 || 13 || 12 || 12 || 4 || 4 || 6 |} Unit type: Superheavy Walker, Unique. Wargear: Beak of the Falcon, Hand of Light, Questoris Relictor Special Rules: Adamantium Will, First of the Four, Hope's Light, Ideals Never Die, Psychic Pilot, Zael's Heir. '''Beak of the Falcon''': The great lance Selim had forged upon ascending to Knightdom. Uses the following profile: S9, AP1, Lance, Instant Death, Psychic Artillery (Requires the expenditure of a warp charge to fire). '''Hand of Light''': A custom Thunderstrike Gauntlet, designed with special pathways that allow Selim to channel his psychic might into the weapon. S:D, AP1, Hurl, Psychic Shield (counts as a psychic hood and shuts down any malediction on a 4+, rolled separately from Deny the Witch). '''Questoris Relictor''': Selim uses a heavily warped suit of Questoris Knight armor. '''First of the Four''': Each of the Four is a legendary figure whose presence all but guarantees that the Gods watch this battle, inspiring true believers to great feats of zealotry and devotion. Units within 6" that have Mark of Tzeench or Daemon of Tzeench gain the following USRs: Adamantium Will, Fearless, and Stealth. Additionally, The Watcher gains preferred enemy and hatred against Knights of House Accolon, and units with '''Legiones Astartes: Justicars'''. '''Hope's Light''': Selim has ever been a symbol of hope to the faithful of chaos, a being whose appearance heralds salvation to those who thought defeat was inevitable. If Selim is your warlord, all units faithful to chaos on the board gain stubborn as long as Selim still stands, and auto-rally upon his resurrection if he dies. (who is faithful to chaos? Use your imagination.) '''"Ideals Never Die"''': This model can never Explode upon death. When it dies or is otherwise removed from play, it's resurrected with 2 hull points on the controlling player's turn on a D6 roll of 4+, subtracting 1 for each time this model has resurrected in this game. '''Psychic Pilot''': Selim is a massively powerful psyker, and archeotech integrated into his armor allows him to cast from the command throne. Selim counts as a ML3 psyker who can manifest any psychic discipline from the core rulebook, plus the Tzeench discipline. '''Zael's Heir''': Selim was set to inherit his master's greatest artifact upon his death, but by some unknown series of events, he never recieved it. Zael bequeathed no material gift to his first student; instead he bequeathed his razor wit and lightning intellect. If Selim is your warlord, he may roll for an additional warlord trait as if he had not rolled for the first one, and may gain the benefits of both. Additionally, units deepstriking within 12" of Selim do not scatter.
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