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The Killer of the Maze
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===Death=== ====Imperials==== For an Imperial soldier, death is a lurking menace, always present, and always ready to introduce itself in every horrifying manner possible. When an Imperial model is slain all models in its group lose 1 Morale point and roll for an Insanity trait if they have 2 or fewer remaining Morale points. The items belonging to the model are then placed on the tile where it was slain and may be picked up by other models on the tile. If the tile where these items were placed would be discarded then those items are discarded as well. If the Beacon is dropped this way and discarded by the tile it was on being discarded then all models in the Hulk lose 1 Morale point and ''The Beacon'' tile is re-shuffled back into the Deck. '''The Hulk got Them:''' if an imperial model finds itself in a situation in which he has no way to progress (all access corridors circle around and the is no way for them to be swapped), that model is considered slain. Remove him and all the tiles that can't be seen by other models ====Tyranids==== Even in a world where the odds are stacked against the Imperial explorers, where every door is a threat and every vent holds the promise of slow death, there is still a chance of defeating the Beast. If the party kills the Blind Horror then all models on the battlefield regain 5 previously lost Morale points. Then, leave the Blind Horror on the tile it was slain on; once the Tile has been discarded roll a D6 on the start of each turn; on a 6 the Blind Horror has healed enough to give chase once more. Return the Blind Horror to the Tyranid player's control with 10 remaining wounds. From that point onward, roll a die at the start of each Tyranid Action phase, on a 6+ the Blind Horror may take one additional action; add 1 to the result of the roll for each time the model has been killed and brought back in the game.
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