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===Witcher: Game of Imagination=== The Polish one is based on d6. It's class-less, supports both point-build or roll-for chargen. You pick your race, then either roll stats or spend points on them, then fill-in skills and special abilities. The game was designed from a ground-up specifically for the task of supporting things from the lore. It is also in a very awkward straddle between "muh realism" and "muh epic", with some rules aiming for high lethality and emulation of detailed factors, while others over-simplify things and underscale difficulty of various tasks. Design-wise, it's a very late 90s game - various stats and skills overlap, others are overly simplified (like having 3 different tracking skills or ''7'' conversation-related, but just one for ''all'' types of melee weapons). On the flip side, its combat mechanics are more than servicable. What else to ask from a game when it has grappling rules that are just two sentences, make sense and don't confuse anyone, all while the game allows in the same time use magic and fight in melee? The game covers only things that are present in the books, so stuff introduced in video games like bombs or gorillion of potions is missing. The rules are also grounded in the lore, so bards play music and write poetry, while monks copy manuscripts. Elves still are sluts, thou. /tg/ helped to translate the ''rules'' of the game back in 2015, around the time when ''The Wild Hunt'' was released. You can find it [http://www.mediafire.com/folder/4yp0nryi0o7na here]. Translation is janky and covers only the rules, but it's still fully playable, as long as you don't mind the fact you have to look up values for monster stats with Google Translator (since monster book wasn't translated).
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