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Total War: WARHAMMER
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=Campaign Strategies= <div class="mw-collapsible-content"> * Always have lords get that sweet campaign movement range upgrade as soon as possible to travel on the map easily and not waste time. * Have a battle mage or other similar unit deploy in your province to reduce construction cost. Remember to get the income-increase-in-the-province upgrade as soon as ranking up to get those sweet money. * Let heroes with assassination ability, rank up their assassination skill and kill other annoying enemy heroes on the map. This is especially important for the Vampire Counts since assassinations (or just wounding) is the easiest and most farmable method for gaining Blood Kisses, which can be used to unlock the Bloodlines and their benefits. * Always build garrisons in your settlements on higher difficulties so that randomly spawning shitheads like Beastmen or Orcs won`t sack or raze your city. * Never build garrisons instead of economy buildings or you'll have no money. * Trade whenever possible. The Empire should trade with all kinds of dwarf factions early on as well as Bretonnia, the same goes for Dwarf. * Try to have groups of two full stacks whenever possible, single stacks get easily overwhelmed due to force marched reinforcements. * You see that skill called Lightning Strike in the blue branch of the lord skill tree? Go for it. It's basically mandatory to deal with the end game doomstacks in either the Mortal Empires or Vortex campaigns. * When playing horde faction like Chaos and Beastmen, get the growth upgrade for your lord to speed up horde growth. * Mounts cost Upkeep. Remove them temporarily via the equipment screen to save money if unlikely to engage the enemy anytime soon. Keep in mind, switching on and off your mounts does require a turn to take effect, so make sure such lords/heroes are at least one turn away from enemy armies if they need to hop back up on their horse/carnosaur/dragon. * You can switch Generals on the field using the button on the bottom right of the equipment screen. This can be used to not pay upkeep for Legendary Lords in times of peace or essentially teleport a Lord across the map from one army into another. * Two Asrai technologies and the six General ranks require a special building each to unlock. Once a councilor is appointed or the technology is researched, the buildings can be safely removed to make space for other structures. * When playing Skaven, one should know that maintaining armies and settlements cost food. Food is a scarce resource for they can only be found in province commandment and special building chains (in a settlement that has the "pasture" resource). Destroy enemies and razing settlements after battle can earn you a lot of gold AND food so always keep on the aggressive stance. * ALWAYS RAID. If your are at war with an enemy, then always raid their provinces. You get three things from this. Money, increased experience for lords, as well as your enemy having to face an uprising due to your raids increasing unrest after it reaches -100. ** Alternative to the above, but not recommended unless your lords are really underpowered: Raid your own provinces in order to raise their levels from raiding itself as well as from defeating rebel armies. This is not recommended because it will hurt your economy; do so only when you have amassed enough power to allow for such excess. * You can farm enemies if you minimize potential setbacks by ensuring your attention is not being taken away from the homefront and you can quickly deal with them if you need to get all hands on deck elsewhere. ** Raid on the way to an enemy settlement through the region, attack and sack it, keep raiding, and sack again once enough time goes by to get decent loot sacking it again. This all counts as hostile actions, allowing you to farm good will from their enemies (such as kicking Mannfred in the balls enough as Vlad and Isabella to trade with Dwarfs and the Empire). * Just because you can eliminate a faction does not mean you should. Dwarfs in particular, once you can get a non-aggression agreement with one of them the rest will warm up to you, almost regardless of faction. But befriending Dwarfs means never betraying anyone; it's better to ignore diplomacy entirely than break a treaty when your goals include Dwarfs. ** Rebellions are not always bad. You can farm them for Traits, experience, developing a WAAAGH, or most importantly of all for more Slaves as Dark Elves. * Tomb Kings build economy VERY SLOW, with poor access to financial buildings. Upgrading cities, and gaining access to trade goods is the bulk of their gold economy, so uniting Nehekhara and protecting it is important. You can move north to access further goods and trade with Dwarfs, but it married you to waging war on greenskins instead of Nagash’s books. Since nothing costs gold, you can doomstack as much as you’re able. * You can repeatedly sack the same settlement to gain XP for your lords and heroes. After the first time, the garrison won't have had enough time to reform so they can be easily defeated next turn. This tactic is necessary early in a Legendary difficulty playthrough. </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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