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===Scarred Lands=== Tritons of the [[Scarred Lands]] are the creations of [[Corean]], who tasked them with bringing law and peace to oceans of Scarn. They're divided between the Blood-Tainted Tritons who dwell in the Blood Sea and have been corrupted by the blood of [[Kadum]], and the Clearwater Tritons who dwell elsewhere. ====Statblock==== ::Ability Score Increase: +1 Strength, +1 Constitution ::Size: Medium ::Speed: 30 feet, Swim 30 feet ::Amphibious: You can breathe air and water. ::Ally of the Ocean: You can convey simple ideas to waterbreathing beasts, and can cast Call Aquatic Beast once per short or long rest. Charisma is your spellcasting ability for this feature. ::Ocean's Embrace: You are resistant to cold damage and are not affected by the conditions of a deep underwater enviroment. ::Languages: You speak Primordial and one other language of your choice. :'''Blood-Tainted''' ::Ability Score Increase: +1 Dexterity ::Darkvision 120 feet ::Claws: You have claws, and can deal 1d4 + Strength slashing damage as an unarmed attack. ::[[Red Rage|Blood Rage]]: When you take damage in combat, you must succeed a DC (8 + half the damage taken) Wisdom saving throw, that you cna choose to fail, or be overcome by a berserker rage. While in rage you may only attack the creature that provoked your rage. During the rage, you have advantage on attack rolls and deal an addtional 2 points of damage on a successful melee attack, attacks against you have advantage, and you cannot cast spells or maintain concentration. After your enemy is dead, you must make a DC 12 Wisdom saving throw to calm down, and on a failed throw you attack the nearest hostile creature. This continues until you make a successful save, kill all hostile creatures you can percieve, or you're incapacitated. You cannot voluntarily end this rage. ::Chameleon: Your skin shifts colors, granting you advantage on Stealth checks. :'''Clearwater''' ::Ability Score Increase: +1 Charisma ::Darkvision 60 feet ::Sea's Gift: At 5th level you can cast Control Water, and at 10th level you can cast Conjure Elemental to summon a water [[elemental]], once per long rest. Charisma is your spellcasting ability for this feature. ::Triton Weapon Training: You are proficient with the trident, net, and crossbow.
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