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====The Camarilla Traditions==== Part of the Camarilla are the half-dozen Traditions that govern their society. These Traditions are strict but limited in scope, allowing the local Prince to rule their domain as they see fit. No two domains are ruled equally, but all observe the Traditions. Failure to do so would incur the wrath of the Camarilla, the neighboring domains or even those within the domain. The Traditions are: *'''1: The Masquerade''' :The titular Masquerade entails that none of the Kindred may reveal themselves to the outside world, knowing that a full-scale Masquerade breach would result in the world uniting against them out of fear and hatred and the subsequent destruction of the Kindred. Princes tend to spend a lot of time and resources covering up breaches of the Masquerade, and those who break it will be punished severely. This tradition is the most important one, especially in modern times. Reasons notwithstanding like police, potential lynch mobs and mortal authorities, there are Mages who actively combat vampirism(they can one-shot virtually any Kindred once powerful enough), Werewolves who see vampires as [[Wyrm]]'s scum (good luck killing one with steel weapons) and most importantly, vampire hunters. There are vampire hunters who have a wide knowledge about how to kill Kindred. Then there are those who are ordained by the Pope himself. In a show of [[grimdark]]ness, those useful bloodbags sadly only manage to attack the most harmless, docile Camarilla Kindred living as an almost legal person, because Sabbat not only brutally hits back, but also turns the family of the hunter into vampires for spite. Either way, even the most powerful Kindred fear hunters. *'''2: The Domain''' :A Domain is the area of influence of any given vampire. This is most commonly used to refer to a Prince's domain, which often encompasses a city. Some Princes consider this to be the only valid definition of the term, but the more liberal ones allow other vampires to hold smaller domains within their own, as long as they recognize the Prince's authority of course. *'''3: The Progeny''' :According to this Tradition an Embrace may only be performed with the leave of the Prince, and failure to obtain this beforehand will result in the destruction of both the Sire and the Childer. In practice though only a few Princes enforce this Tradition strictly, and the ones that don't will have far larger populations within their Domains to the point of overpopulation. *'''4: The Accounting''' :Parents are accountable for the actions of their children, and this is not different with vampires. A Sire has to teach their newly-Embraced Childe the rules of vampire society, such as the Traditions and why breaking them is a Bad Thing. Until they're judged capable of surviving on their own in Kindred society, the Childe's fuckups are their Sire's, so a Sire failing to teach their Childe properly will be punished the same as the rule-breaking Childe. *'''5: Hospitality''' :When arriving in a new city a vampire has to present themselves to the local Prince; likewise, the Prince is obligated to meet with the visitor and decide whether they can stay in their Domain. Some Princes will keep tight tabs on all of their visitors while others are content with letting them stay as long as they don't get involved with local politics and observe the Traditions. *'''6: Destruction''' :Only the Elders of the Domain can sentence someone to death, and only the Prince may call for the Blood Hunt. The Blood Hunt is basically an APB crossed with a death sentence, calling for the Final Death of a specific vampire for some extraordinary crime. Almost anything is permitted against the target of a Blood Hunt, with a good number of Princes turning a blind eye to the target being [[Diablerie|Diablerised]] or Hunts coming in from another Domain.
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