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===3e=== Because monsters and playable races largely use the same chassis in [[Dungeons & Dragons 3rd Edition]], it's technically possible to play a Vistani in 3e, as they have monster writeups in both the 3.0 "Ravenloft Campaign Setting" and the 3.5 "Ravenloft Player's Guide"... exactly ''why'' the '''Player's Guide''' for the setting has a chapter on monsters and the Ravenloft DM's Guide doesn't is... anybody's guess. ::Ability Score Modifiers: +4 Wisdom, +2 Charisma ::Size: Medium ::Speed: 30 feet ::Vision: Normal ::Bonus Feat: Voice of Wrath (+4 to Curse checks) ::Curse Master (Ex): A Vistani can gain a bonus to Curse checks if they use a "focus item" for that curse. A simple effigy grants a +1 bonus, but an item belonging to the victim (or part of the victim's body) grants a +2 to +4 bonus, depending on their connection. ::Evil Eye (Ex): 3/day, as a standard action, a Vistani can make a Gaze Attack that inflicts one of the following conditions if the victim fails a Will save. The save DC against the Evil Eye is (10 + 1/2 Vistani's Hit Dice + Vistani's Charisma modifier) if used by a '''male''' Vistani and (12 + 1/2 Vistani's Hit Dice + Vistani's Charisma modifier) if used by a '''female''' Vistani. :::Paralysis: 1d4+1 rounds. If the save is failed by 4 or higher, then the victim is paralyzed for 2 rounds and then goes into convulsions for 3 rounds, taking 1 damage per round, before having to make a DC 15 Fortitude save; if they pass tis second save, the victim merely faints, but if they fail, then they '''die''' outright. :::Fear: 1d4+1 rounds. :::Domination: 1d4+1 rounds. :::Suggestion: Lasts for 1 day or until task is complete, whichever comes first. ::The Sight (Su): The Vistani ignore the normal rules affecting Divination spells in the [[Demiplane of Dread]], with the caveat that Vistani cannot use divination to directly foretell their own future, or divine their past. Not all Vistani have this power, but only female Vistani may possess this trait; males who develop the Sight are traditionally killed, to avert disaster. ::Mist Navigation (Ex): Vistani can freely travel the [[Demiplane of Dread]], entering the Mists and exiting wherever they desire, even in another plane. They can take travelers with them. This ability does '''not''' mean they are free of the risk of encountering random monsters whilst traveling to their destination. ::Magical Tracking (Su): Vistani can magically track any individual they wish from any distance away, so long as the target is not magically shielded from detection. Even then, the Vistani are skilled at tracking victims through indirect means and mundane methods of tracking. ::Static Burn (Su): The Vistani's magical nature comes at a price; they must constantly migrate. A Vistani that remains within 1 mile of any point for longer than a week falls ill; if they re not carried beyond the designated area within 1d6+1 days, then they lose all of their magical abilities, '''permanently'''. The mechanics for this are, unfortunately not explicit, but an easy way to handle it is to replace the Vistani racial traits (up to and including Ability Score Modifiers and the Voice of Wrath bonus feat, if you're feeling cruel) with the [[Half-Vistani]] racial traits. Unlike Half-Vistani, Vistani do not explicitly gain tasque-specific racial abilities, but it would make sense to "backport" those traits onto them. The one exception are the Boemian tasque, who can mystically compel others to like them (DC 15 Will save each round; if failed, the victim ignores the Vistani's [[Outcast Rating]]... nevermind we aren't actually told how high that is... - other Boemians and people with a legit grievance against Boemians can ignore this effect if their first save is a success, and creature immune to [[Charm Person]] are unaffected by it entirely).
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