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== Total War: Warhammer == Confirmed as free downloadable content for the September 1st patch for Total War: Warhammer, Vlad returns as a legendary lord choice for the <strike>Vampire Counts; sharing that distinction with his son Mannfred, Heinrich Kemmler, and Helman Ghorst.</strike> (As of the Bretonnia DLC, Vlad and Isabella now form a seperate vampire faction to the immediate west.) Of the five, he's the most dangerous melee lord with a tremendous potential for regeneration (though as of the current patch regeneration is hard capped at 60% of a unit's health it's easily modded out) and the best damage per second out of the four in close quarters. His spellcasting ability is of course, inferior to Mannfred's as Mannfred gets an additional lore and a special ability to boost his winds of magic recharge rate, and he isn't quite the army healing machine that Kemmler or Ghorst are; and lacks Ghorst's ability to summon high end units, but his magic is entirely serviceable and the lore of vampires is well worth investing into. He of course, trashes the two Necromancers (no surprise there given that they're inferior to some heroes in melee) in close combat and comes out on top against Mannfred quite handily and in singleplayer, you'd feel much safer committing Vlad into melee than the others; though of course he can't fly like Mannfred can, he does get a speed boosting skill that allows him to run down most infantry. The most notable thing about him though; is his ability to have literally the entire army use the vanguard deployment status even if they're the last thing you'd ever think of when you hear the words "fast" and "stealthy", letting your enormous shrieking hordes of undead large and small pop up within spitting distance of the enemy army before they realize you're even there. Not just to Vlad's own army, but to *every* army you have, turning many quest battles into absolute jokes (the sword of unholy power in particular as the reinforcements the quest battle is balanced around will never arrive before you rout all the shamans) and letting you completely surround the enemy before the battle even starts. Or you can have troops camp the side of the map enemy reinforcements were supposed to come in through and slaughter them piecemeal; and since they're on the edge of the map any routed troops are instantly gone. He can also immediately attack a city without waiting for siege equipment, allowing you to conquer the world that much faster. In other words, he's gone and somehow learned [[Creed]]'s tricks, using his skill as an UNPARALLELED PRACTITIONER of necromancy instead of Creed's mastery of his TACTICAL GENIUS when commanding the legions of mankind. It's recommended that you use him as your starting lord, not only because of his monstrously powerful traits if picked as leader, not only because he gets fucking Vargheists and ''Blood Knights'' as starting units, but also because he's the hardest Vampire Counts lord to unlock if not chosen to begin with. Mannfred and Ghorst are trivial to unlock; only needing the conquest of Sylvania (only two provinces and since they already have maxed out vampiric corruption you should conquer them first anyway) and choosing the dominate option after a victory ten times (basically just fighting ten battles, and since this replenishes losses you'll do it anyway) for Mannfred and Ghorst respectively. Kemmler's a bit more annoying as he needs an expensive late game structure in the Forbidden library but it's something you'd build anyway and shouldn't take too long. Vlad though, Vlad requires you to sack or raze (not conquer) Altdorf, which requires taking the Empire's capital (and if you want Vlad before chaos arrives; within a hundred or so turns), and not conquering a high level city or even having to rebuild it from scratch. Starting with Vlad is really just the most efficient option. This is no longer the case now that he and Isabella are their own faction; whichever you start with the other is available from the beginning of the game, at a discount no less. It's generally a good idea to have both as early as possible, since they give each other a significant buff when one is reinforcing the other. "When did that entire undead army get there while I was looking away for five minutes? The commander of this army must be some unparalleled practitioner of the dark ar-VLAAAAAAAAAAAAAAAAAAAAAAD!" === Tales of Vlad === ==== Franz's bad day ==== Emperor Karl Franz was having a bad day. Middenheim so recently brought back into the fold of the empire still grumbled, albeit now only when they thought his spies weren't looking. Rumors of Chaos stirring in the North were confirmed as valid from Karl's most noble allies in Kislev, Vlad Von Carstein the Tactical Genius of Sylvania had returned and now; it was time for his absolutely loathed weekly psychiatric appointment. "It's just insane!" Bellowed Franz to his psychologist as he went on about the stresses of being Emperor of a empire constantly under threat. "I mean, the orcs were right there! Why did Marienburg attack us? I mean sure we would have to bring Marienburg into the fold eventually anyway, but what good is your independence when the orcs are literally on your door step!". His psychologist was unusually quiet, ordinarily by this time he'd be telling Franz about the wonderful job he is doing as Emperor and how all of the empires lands would've been butchered by one foe or another if it weren't for him. While a benefit to his ego it hardly lowered Karls stress. Nevertheless Franz took the silence as indication to keep going. "Oh and Thogrim contacted me, he broke our alliance. For no reason! Oh hey nevermind this ancient pact from before our Empire was even founded and forget the symbol of eternal friendship we gave you. We're done, don't wanna be around you anymore. Nope. I mean isn't Grimgor ironhide enough of a uniting force to demonstrate the need of our alliance?" It was at this point when his psychologist still hadn't responded that Franz began to grow suspicious. He looked and saw that his psychologist had suddenly been replaced with a full 20 stack of units, causing Franz to yell "VLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD!" ==== Volkmar's fall ==== The Battle was nearly over. All around him, Vlad's puppets crumble. "FOR THE EMPEROR!" Volkmar the Grim cries, as he brings his mighty Warhammer down upon a crypt ghoul, spraying bloody viscera in all directions. With Sigmar's guidance, the Grand Theogonist thought, today would ring the final death knell for the wretched Von Carstein line. Through the din of battle, barely in his peripheral vision, Volkmar notices a pebble move, and a branch fall. Then, the soft sound of a moan is carried across his ears. Pausing for a moment to contemplate this happenstance, when all of the sudden, the shrieks of the Grand Theogonist's men breaks the air. "No. This is not possible!", he Roared. Volkmar jerked his head up, and gazing around him he saw that his victory had been denied. Hordes of tens of thousands of zombies poured down the slopes of the valley where he had been fighting. All the Grand Theogonist could get out in his rage before being swallowed by the rotting wave was, "VLAAAAAAAAAAAD!" ==== Mannfred gets reminded who's the boss ==== The high tower's balcony afforded Mannfred a view far beyond the walls of Castle Drakenhof, across the newly created plains and into the mist-shrouded forests beyond. In the courtyard below, his undead armies waited silently for their master's orders, looking none the worse for the hasty forced march he'd imposed. That was the advantage of the tireless dead and no sooner had they arrived, he had them clear out and prepare the forest surrounding the castle to grant him forewarning of the enemy approach. And this was neither petty necromancer nor thin-blooded whelp who marched against him. It seemed that whilst the stirring of Shyish had enabled his awakening, it had also awakened his challenger, a particularly powerful vampire count, so his mortal sources told him. And this opponent was cunning, taking advantage of his conflict with the Templehof weaklings to cross his borders. No matter, he thought, idly skimming a finger over the cover of the Liber Necromonica. The unholy pages had granted him the plethora of devastating magical traps he'd laid scattered around the new clearings, from the Black Pyramid itself. A sinister smile spread across his face, as he imagined his rival’s army torn to shreds before even reaching the walls, and as he begged for his life at Mannfred’s feet he would- Movement caught his eyes at the main gate, and the colourless orbs widened as the towering doors shook with a muffled boom. Far below, two figures dressed in ornate vampire armour struck the gate again as a host of zombies and skeletons advanced. Fell bats and snarling vargheists circled overhead, and a flash of crimson armour betrayed a squadron of Blood Knights at the rear. Mortar cracked as he slammed his fist against the balcony wall. Impossible! How did they get past his wards and traps? Only an unparalleled practitioner of the dark arts could overco- He froze, supernatural eyesight giving him a clear view of the lead vampire as it returned his gaze. It was unmistakeable: the sword, the ring, the wrathful eyes, the face of his sire. A terrible roar tore itself from his throat. “VLAAAAAAAAAD!”
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