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===Fighter=== '''''Mortek Guard with Nadirite Blade''''' *'''Stats:''' Movement 3"; Toughness 5; Wounds 10; 85 Pts. *'''Weapons:''' **''Nadirite Blade''-Range 1"; Attacks 3; Strength 3; Damage 1/3 *''Fighter Commentary''-The backbone of this Warband is the Mortek Guard. This variant trades off 1" of reach for 1 extra attack. Given how slow their base movement is, it can sometimes be difficult to close on targets if they have a longer reach and higher movement values (which is something that will happen often unless your local meta is composed of nothing but Nurgle, OBR, and LoN). They can be solid targets for '''[Double] Nadirite Weapon''' to boost their damage slightly but you're probably better off saving the ability dice for another fighter. Their high toughness and access to '''[Double] Shield Wall''' means that they can hold down objectives and zones better than almost any other similarly-costed fighters in the game. '''''Mortek Guard with Nadirite Spear''''' *'''Stats:''' Movement 3"; Toughness 5; Wounds 10; 85 Pts. *'''Weapons:''' **''Nadirite Spear''-Range 2"; Attacks 2; Strength 3; Damage 1/4 *''Fighter Commentary''-This variant swaps out a sword for a spear. With it, he loses an attack but gains an extra 1" of reach and a slightly better crit profile. He has access to the same abilities as his sword-wielding brother and costs the same amount of points and his general utility is more than that of the sword variant. Reach 2" extends his threat range an extra 1" and may allow him to more effectively chase and threaten targets but you sacrifice an attack to do so. He can be a decent target for '''[Double] Onslaught''' to give him an extra attack but his real role is to hold down objectives and tank. '''''Mortek Guard with Soulcleaver Greatblade''''' *'''Stats:''' Movement 3"; Toughness 4; Wounds 10; 95 Pts. *'''Weapons:''' **''Soulcleaver Greatblade''-Range 1"; Attacks 3; Strength 4; Damage 2/5 *''Fighter Commentary''-The last variant of the Mortek Guard trades out a point of toughness for an increase and strength and a better damage profile for 10 pts. more. He can be used to increase your damage output in a Battlegroup of Mortek Guard but his diminished toughness and the inability to benefit from '''[Double] Shield Wall''' make him more of a specialist. He is a prime target for '''[Double] Onslaught''' or '''[Double] Nadirite Weapon''', maximizing his damage potential. He is still hampered by his slow speed, but when mixed in with one of his shield-wielding brothers he can add some very much needed damage for a Warband which can struggle to put targets down. '''''Necropolis Stalker with Spirit Blades''''' *'''Stats:''' Movement 5"; Toughness 4; Wounds 30; 200 Pts. *'''Weapons:''' **''Spirit Blades''-Range 1"; Attacks 5; Strength 4; Damage 2/5 *''Fighter Commentary''-The buzzsaw of this Warband, the Necropolis Stalkers can be seriously scary. They're above average movement can be combined with their '''[Double] Hunt and Kill''' ability to extend their threat range by a significant amount. This variant trades off 1 strength and a lesser damage profile for 2 additional attacks. He is best used to clear out chaff and can be given '''[Double] Nadirite Weapon''' to increase his damage output. With 5 attacks, it will benefit him more than his Falchion-wielding brother. One of the best low-wound model killers in the game. He can also take a good amount of damage with a hefty 30 wounds. '''''Necropolis Stalker with Dread Falchions''''' *'''Stats:''' Movement 5"; Toughness 4' Wounds 30; 205 Pts. *'''Weapons:''' **''Dread Falchions''-Range 2"; Attacks 3; Strength 5; Damage 3/6 *''Fighter Commentary''-The apex killer of this Warband, he trades off 2 attacks for an increase in strength and a better overall damage profile for only 5 points more. This is the can opener of this Warband and he is the prime candidate for '''[Quad] Blade-Strike Aspect''' which, as discussed above, can quite effortlessly kill 20+ wound models in a single activation. His higher strength and better damage make him ideal for taking out high toughness targets. If you don't have a quad available, giving him '''[Double] Onslaught''' can be done as a poor-mans substitute. The scariest unit in this Warband. You'll want to take him in almost every matchup. '''''Kavalos Deathrider with Nadirite Sword''''' *'''Stats:''' Movement 8"; Toughness 5; Wounds 20; 170 Pts. *'''Weapons:''' **''Nadirite Sword''-Range 1"; Attacks 3; Strength 3; Damage 2/4 *''Fighter Commentary''-For his points, his statline is fantastic. Elite movement, high toughness, and above-average wounds make him VERY appealing. He also has access to the fantastic '''[Triple] Deathrider Charge''' ability. In most other warbands, he would be an auto-include. But he is hampered by the very big disadvantage of being a mounted fighter. As discussed with the Kavalos Deathrider Hekatos, this means his ability to effectively maneuver around the board is significantly reduced. Still, it can often be worth including one in your Warband to have a fast and reliable beatstick who can effectively chase down low-wound fighters and finish off anything that runs away from your slow-as-fuck Mortek Guard. The sword variant trades out 1" of range for an extra attack and a slightly less powerful crit. Given his high movement value, as well as the fact that you can only use your '''[Triple] Deathrider Charge''' on units who are within 1" of him, he is more valuable than his spear-wielding counterpart. '''''Kavalos Deathrider with Nadirite Spear''''' *'''Stats:''' Movement 8"; Toughness 5; Wounds 20; 170 Pts. *'''Weapons:''' **''Nadirite Spear''-Range 2"; Attacks 2; Strength 3; Damage 2/5 *''Fighter Commentary''-The same price and statline as the sword variant, only trading out an attack for a 1" increase in weapon reach and a slightly better crit stat. As discussed above, given how easily you can get into and out of combat with him, the spear is overall inferior. '''''Morghast Archai with Spirit Halberd/Swords''''' *'''Stats:''' Movement 8"; Toughness 5; Wounds 35; 250/240 Pts. *'''Weapons:''' **''Spirit Halberd''-Range 1"; Attacks 2; Strength 5; Damage 3/5 **''Spirit Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary''- '''''Morghast Harbinger with Spirit Halberd/Swords''''' *'''Stats:''' Movement 8"; Toughness 4; Wounds 35; 235/230 Pts. *'''Weapons:''' **''Spirit Halberd''-Range 1"; Attacks 2; Strength 5; Damage 3/5 **''Spirit Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary''-
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