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===Special Units=== *'''Chosen:''' 3 points more expensive than a regular Warrior, gaining +1 WS and the Chosen of the Dark Gods rule, granting a free roll on the Eye of the Gods table. For the rest they have the same options as a unit of Chaos Warriors, but a full command group costs 50 points compared to the Warriors' 30. Also note that the champion can have up to 25 points worth of Magic Items. Take the Favor of the Gods; it costs only 5 points and allows you to influence nearly all rolls you make on the Eye of the Gods table, including your pre-game roll (this is allowed, according to the FAQ). Back them up with a Warshrine of Tzeentch if you want to experience [[RAGE|white-hot incandescent hate]] from your opponent. *'''Chaos Chariot:''' Pretty damn good as far as chariots go: T5 with 4 wounds and 3+ armor save is nothing to be sneered at for its low-ish cost. This bad-boy will pump out an ungodly amount of S5 attacks if you mark it with Khorne: D6+1 impact hits, then 3 attacks each from the halberdiers on the back. *'''Ogres:''' Opinions are mixed on these guys. They're cheaper, but less deadly and durable, than Dragon Ogres. Remember that these guys are NOT the Ogres you see in an Ogre Kingdoms list; you're not getting any Impact Hits and the other juicy stuff you get from those (actually, you do get those things). They can take Chaos Armor to up their durability, but this gets expensive fast on bigger units. The only Mark worth something for them is the Mark of Khorne; combine with a weapon of choice, depending on what you're up against (I2 will mean you hit last against nearly anything anyway, don't be shy about Great Weapons), use 4-6 of them and let 'em rip. And for the love of Khorne, don't buy the metal Ogres. Use the plastic boxes, get a Spawn of two and glue on some tentacles. It'll save you a LOT of money. *'''Dragon Ogres:''' More expensive than regular Ogres, hitting at S5 without using Great Weapons will bring the pain upon any lesser unit you'll face. They're fast to: at M7 you can slam them into your enemy's juicy units with ease. They're immune to lightning-based attacks as well, use this to troll gun-heavy Skaven armies. Don't waste these guys on regular infantry: maul your enemy's biggest units, countercharge knights, slay monsters, and kill anything worth a lot of points. Be careful though, these guys are tough, but not invincible. *'''Trolls:''' Trolls are... eh. Cheaper than Dragon Ogres but with near-equal stats and Regenerate, Trolls are what you'll want to kill heavily-armored enemy models. In lieu of their regular attacks (3 at S5), all trolls in base contact with an enemy unit inflict a magical S5 hit that ignores armor. This *will* kill nearly anything without multiple wounds, but remember that this is very ineffective against larger units. Again, knights are a prime target for this attack, but it's always a good idea to have something charge alongside the trolls, preferably something that can deal a finishing blow against the enemy. Also remember that trolls have Stupidity, so don't let them wander off on their own. Use as core in a 6 by 3 block with throgg for ultimate trolling. (I see what you did here) *'''Chaos Knights:''' Until recently the deadliest cavalry unit in the game, Chaos Knights have the works. A 1+ armor save, S5 magical attacks, 10 attacks from a basic 5 man unit and a statline you'll normally see on lesser Heroes, a sizable unit of Chaos Knights is a game-changer. Give them either the Mark of Tzeentch for a 1+/5++ save in combat, or the Mark of Khorne to make them even deadlier. Don't bother with lances: always having S5 is preferable to S6 on the charge, followed by S4 for the rest of combat. Their downside is of course their cost: at 200 points bare bones you will want to be VERY careful about what you do and don't with them, both in points and on the battlefield. An obvious bodyguard to your General, these guys will break nearly anything you throw them against. Be careful of concentrated fire: giving them the Blasted Standard (5+ ward against shooting, stacks with the Mark of Tzeentch) is a good idea when facing more dakka armies. *'''Chaos Warshrines:''' Actually pretty good. Their stat line, combined with their small frontage, makes them ridiculously durable, particularly when given the Mark of Tzeentch for a 3++ Ward. Worth taking just for their role as anvil units, but they can also buff your units by giving them a roll on the Eye of the Gods table. This works better on a unit with the Favour of the Gods in it, or if you've taken Valkia. Works in just about any army and are fairly inexpensive.
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