Editing
Warhammer/Tactics/8th Edition/Skaven
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Special Units=== * '''Plague Monks:''' Your actual elite infantry. 3 attacks (1 base, +1 for two hand weapons, +1 for frenzy). They have frenzy, which can work against them. Again, take in huge numbers. Make sure to deploy them in a way where they won't stray to far so they get the flank charge. They have no armor and are only I3 which means they will attack at the same time as the more well armored I3 cores out there. Put them with a Plague Furnace and shit will go down (in a positive way). * '''Poison Wind Globadiers:''' Anyone they hit takes a wound on a 4+ with no saves. You want these. They also have a special rule that allows unengaged models to lob globes into the same combat the engaged models are fighting which can be funny as hell. Keep in mind that against elves and other T3s you will be wounding on 4+ with most of your units anyway, and PWG's range is disgusting. Night/Gutter runners with slings are more effective (and cheaper) against T3, unless the enemy is really armored. * '''Warplock Jezzails:''' Kind of a preference unit. Some people swear by them because their S6 -4 armor shots can make mincemeat of annoying heavy infantry. On the other side they are expensive to field in any high numbers. To effectively shoot down a squad of 5 Chaos Knights with BS 3 and a 36 inch range means needing 5s and up for anything down range. Not a bad unit but you really need to consider what role they will perform. These guys are easy to convert with some skaven shields and green stuff. The GW models are outdated and way too overpriced. You can make your own way cheaper and make them look way better. * '''Gutter Runners:''' A decent choice for war machine hunting as they can come from the back of the board. Slings and poisoned weapons are decent investments but you might want to skip on the champion to save points if you only plan shooting. If your worried about them not showing up you can run with 2 squads of 6 or 7 but they can get expensive in the special slot that can get loaded up with points quickly. ** '''Alternate Suggestion:''' 2 squads of 7 with a warlock engineer in each (give him a doom rocket/brass orb) but don't waste points on making him a wizard. Infiltrate these death squads and Watch the reaction on the Dwarf players face as his army is melted in a hail of poisoned slings while a crack-addict throws orbs that erase Beardlings in blobs ** '''Alternate Suggestion 2:''' Flanking squads of 10 units with poison and slings can melt any light-armored army. 20 poisoned shots per unit will shred most things. They're lethal against DoC, other Skaven, all flavors of Elves, you name it. * '''Rat Ogres:''' If hulk had a rodent counterpart: Seriously though In a unit of 6 with their masters they will rampage through anything they flank attack BUT they can be easily baited due to their high movement. Generally a good investment particularly if they have slaves or clanrats holding a unit in place for them. * '''Plague Censer Bearers:''' At first glance; expensive for what they are but their plague censor special rule makes them useful for severely shrinking hordes down to size and whats better is that they can be fielded in small groups as speed bumps or charge deterrents. A lot more useful with a plague furnace around so they become stubborn and therefore get more use from their censors. * '''Packmasters:''' Add-on unit for stacks of Giant Rats and Rat Ogres. Attaching him gives them access to Strength in Numbers, and he can also replace them both in Strength and Leadership checks. He also waives natural Stupidity checks on Rat Ogres (read: his only actual purpose.) Don't even bother tying him down with Giant Rats, that's a definite waste of resources and energy.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information