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=== Headquarters === *'''0-1 [[Warboss]]''': A very different beast to the lovable guy we're familiar with in later editions, he's only T4 poor lad, but can take up to 80 points of wargear from the armoury, so he'll quickly beef up with extra gubbinz. An 'Uge Choppa keeps him cheap and cheerful, whilst a Power Klaw lets him open cans. Can and must take a Wartrukk or Battlewagon. Yes, a [[Awesome|Battlewagon as a dedicated transport]], rejoice. *'''Warboss's Bodyguard''': A motley crew of lackeys for the boss, which doesn't take up a HQ choice but may only be taken if you also have a Warboss. You can choose from between five and ten [[Nob]]z, up to two Mekboyz, and up to two Mad Doks, all of whom may take whatever equipment they're allowed from the armoury up to 40 points (or 80 points including Mega Armour if they're [[Meganobz]] escorting a Mega Armoured Warboss), and can be mounted in a Wartrukk as long as they number ten models or less including Gretchin and Squigs. You want a mob of Meganobz? You can do that. Jealous of Space Marine [[Command Squad]]s? Hire your own [[Apothecaries]] and [[Techmarines]]. *'''0-1 [[Big Mek]]''': Half the price of a Warboss, and he can take anything from the armoury allowed for both Warbosses and Mekboyz up to 60 points, so a good budget option. Doesn't come standard with Mekboy's Tools, but can buy them for tuppence. Can and must take a Wartrukk or Battlewagon, and can be taken instead of a Warboss if you want to minimise the HQ tax. *'''Big Mek's Bodyguard''': A Big Mek can have his own retinue of between three and five [[Mekboy]]z and optional Wartrukk, none of which may have the same weapons loadout courtesy of another nameless Special Rule. They can ALL take Mekboy's Tools though, so the amount of vehicles a full mob can fix in a turn is a true sight to behold. *'''[[Nob#Biker_Nobz|Nobz Warbike Mob]]''': Three to five Nobz on Warbikes with all the Special Rules they bring, can't take Mekboyz or Mad Doks, can't be your only HQ choice. *'''0-1 [[Deffkilla Wartrike|Kult of Speed Warboss]] (White Dwarf 270)''': An alternative to the regular Warboss, so you [[Powergamer|powergamers]] out there can't've both in one army. Other than having a Warbike along with all the wargear and Special Rules, not much different to a footslogging one, so same tactics apply. *'''Kult of Speed Warboss's Bodyguard (White Dwarf 270)''': The Kult of Speed Warboss lets you take a Nobz Warbike Mob as his bodyguard, in which case they don't take up an additional Headquarters slot.
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