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Warhammer 40,000/4th Edition Tactics/Necrons
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===Heavy Support=== *'''Heavy Destroyers''' - The Necrons' only dedicated anti-armor unit. A very expensive lascannon on a jetbike. Not many people use these. They suffer from the curse of having what looks like a fuckawesome gun crammed in a tiny squad. This causes them to act as a terrific fire magnet. *'''Monolith''' - The only Necron vehicle. It's a big floating pyramid that blasts [[gauss]] death from every edifice. Have at least one for larger games. Its high armor and Living Metal special rule render it immune to armor destroying trickery from [[Eldar|lance]] and melta weapons. If you are able to take out or render combat ineffective any high strength weaponry your Monolith will be free to hover with glee about the battlefield. It is also useful for pulling units with the Necron special rule away from dangerous situations, or to put them into dangerous situations. In apocalypse, if you have two or more of them you can place them in the monolith phalanx formation (a formation of 3-5 monoliths) and they will create a field that grants all sorts of cheesy bonuses to the Necrons inside them like 5+ invulnerable saves and bonuses to their we'll be back rolls turning an already hard to kill army into a practically unkillable engine of death. Expensive as hell, and horribly slow, but ''so'' worth it. *'''Tomb Spyder''' - A T6 monstrous creature, the cheapest monstrous creature in the Necron force (and the only one, apart from the C'tan). Can generate Scarab Swarms (though might take a wound). Low WS/BS and number of attacks make them pretty mediocre in hand to hand, but still one of the best offerings the Necrons bring to the melee table.
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