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===Heavy Support=== *'''Dreadnought:''' Blood Angels love Dreadnoughts, and you should too. The assault cannon is probably the most cost-effective shooting weapon available to them, and replacing the standard storm bolter with a heavy flamer can't hurt either. You can kit them out for tank-hunting, but other units can easily fill that role, too. They're no slouches in melee either (unless you were a fool and swapped the DCCW for a missile launcher) but it can't compare to the Furioso pattern when it comes to well and truly fucking something's shit up. *'''Stormraven Gunship:''' Basically, a flying Land Raider. This ugly flying brick is another of the Blood Angels' treats that vanilla Marines don't get. (Though apparently the Grey Knights have 'em too [[Matt Ward|for no adequately explained reason]]. Go figure.) It costs 200 points base, has AV12 all around (pretty fragile for such fire magnet), and meltaguns don't get the extra D6 for AP when shooting at them. It's also bristling with guns; it has a twin-linked heavy bolter, a twin-linked assault cannon, and four Bloodstrike missiles (72" S8 AP1, one shot each), and that's only standard issue. It can replace the heavy bolters with a twin-linked multimelta for free or a Typhoon missile launcher for 25 points, and replace the assault cannon with a twin-linked plasma cannon or a twin-linked lascannon for free. And if ''that's'' not enough dakka for you, it can take hurricane bolters in side sponsons. It can deep strike, it can take a locator beacon, but the real gravy comes with its transport capacity; it can carry 12 guys in power armor (or 6 Jump Infantry/Terminators) ''AND'' one Dreadnought. Watch your opponent cry tears of bitter [[rage]] as your Death Company comes out of fucking nowhere to ruin his day. It'll cost you an arm and a leg, but you certainly get what you pay for. *'''Predator:''' Marginally more useful than the vanilla Predator, since it's now a Fast vehicle. Meaning it can move further and fire more guns at once. The Baal Predator is better than the Destructor against infantry (Compare S7 AP4 Heavy 2 to twin-linked S6 AP4 Heavy 4, Rending); use the Annihilator variant to hunt tanks and Monstrous Creatures instead. *'''Devastator Squad:''' They're just like the vanilla Marines' Devastators, only with the Red Thirst, and cheaper weapons. Great with 4 missile launchers - a cheap and universal squad with a lot of firepower. Cary about a priest to babysit them. Park them in cover. Perfect for shotty army-list. *'''Vindicator:''' It's a massive gun strapped to a Fast vehicle. Imperial Guard wished they had something this awesome. Even if the gun gets blown off (likely, considering the amount of fire this thing will draw), you can go all-out and ram your target instead for massive damage. *'''Whirlwind:''' The Fast engine can actually help Whirlwinds out if they get too close to enemies; just zip off to somewhere safe for you to rain fiery death down upon them. But, as it's strictly anti-infantry, and costs even more because of Fast, it's even worse than vanilla.
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