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===Heavy Support=== *'''Daemon Prince''' - The GOOD heavy support choice. This army only has 2 choices, and one is better than the other in every single way. It's kind of <s>silly</s> '''FUN'''<font size=5>*</font>, really. The Daemon Prince takes up less space, takes less effort to assemble and paint, can take more damage, can deal more damage, can be made to fit whatever role you require, is more points effective, and costs less than half as much money. With Chaos Space Marines currently having a poor excuse for a Daemon Prince in their army (which is more expensive than our Daemon Prince, WHAT A TWEEST) you now have even more reason to take this as an ally, or in your main force! With the most options in the army, the Daemon Prince can go from being the good 'ole fashion Lash Prince to the flying Tzeentch bolt prince of death. Kit him out with some [[Choppa]] and [[Dakka]], give him wings and lol as you fly across the battle field, vector strike and them cut the enemy down with ease, but beware the points cost. *'''Soul Grinder''' - Its going to die like a bitch to meltafire but what are you going to do, take one of your ''other'' vehicles? Well, you could take one of the Forgeworld models but - NEVERMIND! Take Phlegm and melt some space marines with his template. Tongue isn't awful but it relies on the Soul Grinder's dodgy BS and you're just as well off using fleet to mix it up in close combat, but in all honesty, Horrors do a better hob of one shooting vehicles. (By the way, remember that this thing is no exception to the deep strike rule. He comes with the biggest base in the game without going into apocalypse, and you're expected to deep strike him with that base. Depending upon the terrain, he is the most likely to die unit in your entire army. Which isn't good for such a choicy unit.) **As per the 10/31/12 FAQ, Soul Grinders now cause Fear and have a 5++ save. Woo hoo? *'''Plague Hulk (Forgeworld)''' - Essentially a Soul Grinder of Nurgle with a poisoned 3+ S5 AP3 flamer and a rending, half-range battle cannon with 2 fewer strength. It also gets a 5+ cover save, but it does cost 205 pts. and has huge guts like the regular 'Grinder. *'''Blood Slaughterer (Forgeworld)''' - <s>Silly</s> '''FUN'''<font size=5>*</font> name notwithstanding, taking three will make your opponent shit bricks when they deep strike within charge range. Your opponent will then lol as he meltas them to death or immobilization and your 390 pt. heavy support vehicle squad becomes useless. Alternatively, he'll lol when they scatter into impassable terrain or his own guys. Regardless, if you can get these guys in, they will tear shit up. Front armour 13, WS5, a pair of dread close combat weapons, +D3 attacks on the charge spell death for anything it touches. Avoid swapping its dread claws for an impaler (a Blood Angels magna grapple with shittier AP and longer range) because <s>they only have BS1</s> it always hits on a 4+ so it could be a nasty surprise for some asshole skimmer trying to kite them around. *'''Spined Chaos Beast (Forgeworld)''' - Just like the one available to the CSM but with deep strike, a daemonic construct made from flesh instead of metal. It's a monstrous creature with WS5, S7, T6, 4 wounds and a 5+ invulnerable save. Can be aligned with one of the dark gods for even more goodies! **'''Khorne:''' +15 pts., rage and furious charge. It's alright, but for 15 points, there are better. **'''Slaanesh:''' +10 pts., +1 initiative (for a total of 5). The cheapest and worst of them all; man the fuck up and get the Mark of Khorne already. **'''Nurgle:''' +20 pts., feel no pain! One of the two better choices for this guy. **'''Tzeentch:''' +15 pts, 5++ gets buffed to 4++. The other better choice.
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