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===Fast Attack=== *'''Chaos Bikers''' - Chaos Bikes have always been iffy, from their inception back in 3rd. Nice to have, but way too expensive in general for what they accomplish. Thankfully, 5th edition improves on them considerably. They're still expensive (and fast), but they can boost their number of attacks with Icon of Khorne, become even tougher (frighteningly so) with Icon of Nurgle, or just be a pain in the ass with Icons of Slaanesh or Tzeentch. They're great for rapid assaults, perfect when you need to deliver a Power Fist or daemon squad/greater daemon directly to an enemy's [[Anal Circumference|rear armor]], but they're incredibly expensive (and more so with Marks). *'''Chaos Raptors''' - Chaos' Assault Marines. Reasonably priced. Icons and double-special weapons make them respectable. The best out of your FA options. Icon of Slaanesh makes for three I5 attacks each (on the charge), Icon of Khorne gives 4 I4, Icon of Nurgle makes them T5 (and thus harder to kill), and Tzeentch gives them Invulnerable saves; they'll be in close combat, where said save matters most. Whilst Slaanesh and Khorne are easily the best (and cheapest) options, the other two are good too. Flamers are excellent for softening up infantry before a charge and for dealing with [[Imperial Guard|cover-camping shits]], and Meltaguns will take care of any tank-related problems you have, but <strike>both come at the cost of the bonus Pistol+CCW attack</strike> they still get to keep their pistols and chainswords, unlike their lesser Loyalist counterparts! Don't take a Plasma Gun unless you absolutely KNOW you're going to be occupying buildings or defensible terrain - both of which make doing so worth it; Plasma Guns are moderately expensive and you can't shoot them and charge on the same turn (and for a mobile assault unit that's a pretty nasty drawback). Plasma pistols are a more balanced choice, though their range can be a serious issue. A solid unit, through and through; you can't really go wrong with Raptors. *'''Chaos Spawn''' - A sick joke. No one takes [[Chaos Spawn|that which must never be named]]. Not even in funny lists. Not even for flavor. ''No one'' sane takes them. They are a strong contender for "Worst unit in all of 40k," which is a hell of an accomplishment. If you take a Sorcerer with the Gift of Chaos power, then - and ''only'' then - you might want to keep a couple of these guys around to replace transformed enemy models, but it's not a particularly good power anyway unless you're fucking up tarpits or causing inadvertent friendly fire casualties. Again though, watching [[Matt Ward|Marneus Calgar]] or [[C'tan|the Deceiver]] getting turned into a Chaos Spawn is absolutely fucking hilarious. Note from an insane player: They can actually be worth the 40 points. About as tough as a standard Nurgle unit, with a technicality that makes them faster than you'd think. Slow and Purposeful units treat movement as going through difficult terrain; when Beasts go through difficult terrain tests, they double the highest result. With the regular aid of Lady Luck and Admiral Awesome, you can charge headlong into an enemy with what is essentially a miniature Monstrous Creature, deal some serious damage, and tarpit the fuck out of people with serious toughness and wounds value. Of course, this is assuming you can keep it safe from gunfire, but hey; who's gonna suspect that which must not be named to actually do something worth while? Insane player, over and out.
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