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====Chaos Rewards==== Chaos rewards are god specific steeds, buffs and gimmicks. Reserved for certain models such as Chaos Lords and Sorcerers, whose entry specifically states they can take from here. * '''Ichor Blood''': Any time the model with this fails to prevent a wound, the unit who wounded him takes a S3 AP4 hit. * '''Gift of Mutation''': A free roll on the Boon table before the game for 10 points. Re-roll Prince and Spawn rolls. You can rarely go wrong with this. * '''Aura of Dark Glory''': A cheap 5++ save. Although nice, it's overshadowed by the Sigil of Corruption in Special Issue Wargear, which is slightly more expensive but gives you a 4++ save. However, it is recommended for the Warpsmith, who can't take Special Issue Wargear. **<b>Note:</b> Thousand Sons come with this standard, combined with the Mark of Tzeentch to give them a crunch-explained 4++ save. * '''Combat Familiar''': A little Daemon munchkin who fights with his master. Counts as being on the same base as the model it was bought for. Adds two S4 AP- attacks in Assault. * '''Spell Familiar''': Another Daemon munchkin. This guy lets you re-roll psychic tests. It's not Mastery of Sorcery (what we always wanted from the Chaos Daemons codex) but it will do. 15 points and very valuable. Then we have our Steeds. As before, the only models who can take a steed are Lords or Sorcerers without Terminator Armor. * '''Juggernaut of Khorne''': Hey, it's got its own model, right? Really though, its a pretty good choice if you don't want your head honcho to be a Terminator lord. The Juggernaut gives +1T, +1 Wound, and +1 Attack AND the model becomes cavalry. Give the Lord any of those new crazy new daemon weapons and bring glorious slaughter to your enemies in the name of Khorne. * '''Disc of Tzeentch''': +1 attack, and the disc is treated as a jetbike giving +1 toughness. Be more styling than those snively Eldar. * '''Palanquin of Nurgle''': +2 Wounds, +1 attack and you become Very Bulky (as if you were going to try to cram him in a Raider or something). Load him up as you would with a Juggernaut and have fun. Be wary of [[Tau|railguns]] and Instant Death weapons (<strike> Lords can't get Eternal Warrior</strike> If you are really lucky (1/36 is very lucky indeed) on the Chaos Boons table, you can get Eternal Warrior). * '''Steed of Slannesh''': More special rules than the rest of the steeds. This one gives you +1 attack & Acute Senses, lets you move an extra 3", you become Cavalry and it gives you and the unit you join Outflanking.
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