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===Fast Attack=== *'''Fenrisian Wolf Pack''' - Cheap beasts, but not super-killy compared to other units in the list and can be gunned down easily due to their terrible 6+ save. They're basically [[tarpit|tarpits]] to use to tie up big units in assault until your Terminators or Thunderwolf Cavalry can get to them. Also, cannot hold objectives ever. Taking Canis Wulfborn makes them troop choices. No, they're still not going to hold objectives. They're wolves! *'''Land Speeder squadron''' - Basically the damn same as the Land Speeders in the Space Marine codex. If you run one, run two, same as other vehicles. The key feature of these is that you can speed 'em around the field fast enough that they always get their 4+ cover save from moving flat out. If you're lucky, you can get people to waste a turn or two shooting at these while your real vehicles are unimpeded. Of course, if your enemy ignores them, then you probably get a chance to pop something with your Multi-meltas, so you might win either way. Deepstriking also works, providing there is space for that. Of note is giving them two heavy flamers to run around toasting infantry. *'''Skyclaw Assault Squad''' - Blood Claws with jump packs, good for delivering a power fist into the enemy and generally being a damn nuisance. However, their low WS/BS means they could be overwhelmed by more elite assault units; make them go for weaker targets, where their mobility and sheer number of attacks will hurt the most. *'''Swiftclaw Biker Squad''' - Blood Claws on bikes, with all the WS/BS 3 goodness that implies. Because they have a close combat weapon and a bolt pistol, they get +1 Attack compared to other Marine bikers, and twin-linked weapons help to offset BS3. An attack bike with a multimelta will help with any tank problems you might have. Like Skyclaws, these guys are great at keeping your enemy distracted and making attacks of opportunity. Just avoid getting them bogged down in melee and they'll be fine. Note: On average, all of the *claw units are not worth it if you want to win, as they're overcosted. Use them in fun/casual games only. *'''Thunderwolf Cavalry''' - These are probably the best-in-slot for Fast Attack choices, but can also end up being one of the most costly. They're basically Nob Bikers with a potential 19-24" assault threat. It's best to run as many without upgrades as you can but it is a good idea to bring a couple of Storm Shields along to cope with those pesky melta/lascannon shots. Also work as separate models (just give them powerfists and stormshields and keep them behind Rhinos until they can charge). **Be careful running them in small squads. They've only got Ld8 so a three man squad has to take a morale check if just one bites it; then you run 3D6 backwards if you fail.
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