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Warhammer 40,000/6th Edition Tactics/Tyranids
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==Biomorphs== *'''Acid Blood:''' For every unsaved wound the bug takes the enemy unit makes an Initiative test and suffers an S5 AP2 hit for every failed one. Better than Ichor Blood(CSM), worse than Burning Blood(Daemons). Can be hilarious when that one surviving terminator who just killed your monster gets melted by his own attack and you still get the kill point. *'''Adrenal Glands:''' Fleet and Furious Charge, cheaper for units that already have Fleet. Except Trygons. *'''Regeneration:''' It Will Not Die on a 4+. This is amazing on monsters, especially Carnifex broods and the Flyrant who can Share around wounds using a Prime to gain time/are really hard to shoot down anyways. *'''Toxic Miasma:''' All enemies in the entire assault take a S3 AP- Poisoned (4+) hit at initiative step 1. One use only. *'''Toxin Sacs:''' Poisoned (4+) for melee. Decent on Gaunts although expensive *'''Spine Banks:''' Count-as assault grenades, same profile as a thrown frag grenade too except the entire brood can fire them off. *'''Flesh Hooks:''' Your other source of pseudo-assault grenades; 6" S user and Assault 2. No longer Rending. *'''Wings:''' Slap these on a Tyrant and start up your own Flying Circus. '''Tail Biomorphs''' ''none of these benefit from any other biomorphs or blessings. WYSIWYG''. Does it benefit from unit type rules? E.g. Carnifex monstrous creature smash effect to ignore armour in close combat? No, this is specifically ruled against. Also does not benefit from adrenal glands or toxin sacs. *'''Mace Tail:''' S8 AP- and Unwieldy. Amusingly you can ignore the Unwieldy part since the only units that can take it are MCs, and it's the unwieldy rule itself that allows MCs to ignore it, and not any property or rule of monstrous creatures themselves. *'''Prehensile Pincer:''' S6 AP5. ''(Red Terror is stuck with this.)'' ''(Which is great, since it has a better S and AP than the Red Terror does with the rest of its attacks)'' ''(yeah but this doesn't count toward the swallow whole attack) *'''Thresher Scythe:''' S4 AP4 Rending. *'''Toxinspike:''' S1 AP6 Poisoned (2+).
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