Editing
Warhammer 40,000/7th Edition Tactics/Psychic 101
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== 3: Perils of the Warp == Drawing raw psychic energy from hell itself to fuel otherworldly powers is a hazardous job. Sometimes things go wrong. Sometimes things notice you when you tap into the Warp. When you cast a psychic power, every roll of 2 or more sixes on your psychic dice triggers a Perils of the Warp. In previous editions, a Perils of the Warp was simply an automatic wound that was difficult or impossible to save against. In 7th edition, it's a d6 table the psyker rolls on; in the table below, "wound" means the psyker suffers 1 wound or glancing hit with no saves allowed (FNP *is* allowed). Leadership tests are taken by the Periling psyker. {| class="wikitable sortable" |+ '''Perils of the Warp''' ! Name !! Number !! Leadership Test Not Taken !! Leadership Test Success !! Leadership Test Failure |- ! Dragged Into the Warp | 1 || - || Wound. || Psyker is removed as a casualty and his unit takes D6 S6 AP1 hits, starting from the closest to where he was removed. |- ! Mental Purge | 2 || Wound. Randomly select one power from the psyker. It is lost for the rest of the game. || - || - |- ! Power Drain | 3 || Wound. If it's the psychic phase, both players lose D3 Warp Charge points. || - || - |- ! Psychic Backlash | 4 || Wound. || - || - |- ! Empyric Feedback | 5 || - || - || Wound. |- ! Warp Surge | 6 || - || Psyker gains 3++, Fleshbane, Armourbane, and Smash until the next friendly psychic phase. || Wound. |} '''Notes:''' *Yes, Warp Surge pretty much temporarily turns your Weirdboy or Librarian into a mini-daemon prince. The problem is actually using it. Unless your Psyker is already part of a CQC squad or running solo, your have to choose between running into combat to make the most of it or being able to shoot a non-assault weapon, and unless you're looking at your opponent's warlord or some other very high value target(psyker) and you think your opponent will be dumb enough to accept a challenge from a mini-Daemon Prince, you're likely better off shooting. *A Perils of the Warp is always ONE roll on the table, regardless of how many sixes you actually rolled. If you rolled four sixes on your psychic test, you did NOT Perils twice as hard. *A psychic power succeeds or fails regardless of whether or not you triggered a Perils of the Warp attack. If you rolled enough warp charges to activate a psychic power, the power does activate - regardless of whether or not the psyker actually casting the power took a wound or even survived. *Since you need a roll of double sixes on (most) powers to Perils, it's impossible to Perils if you only use one die in your casting attempt. Similarly, the more dice you pump into a single power, the more likely it is for you to suffer a Perils attack. *Sanctic and Malefic Daemonology are slightly more risky to play with - unless you're a Grey Knight (for Sanctic) or a Daemon (for Malefic), powers cast from those disciplines will perils on ANY roll of doubles (or more) on your psychic dice. The powers are not actually any less likely to activate than 'regular' powers, but considerably more likely to blow up back in your face. Therefore it is advised that if you have non-daemon casting Daemonology, then have the psyker be in Brotherhood of Psykers since Brotherhoods have more wounds to spend on Perils wounds while still retaining psychic powers. F.ex having Malefic Primaris Psyker in Malefic Wyrdvane psyker squad.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information