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=====Imperial Fists===== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Masters of Siege Warfare, and excellent with Bolter weaponry, these guys will get the job done. <div class="mw-collapsible-content"> *'''Requirements:''' Only special characters allowed are Captain Lysander and Pedro Kantor. *'''Benefits:''' Re-roll ones to hit with all Bolter weapons (Bolt Pistol, Bolt Gun, Heavy Bolter, Storm Bolter) except the twin-linked Hurricane Bolter, their Devastators get Tank Hunter, and roll +1 on the Building Damage table. In addition, Centurion Devastators are an Elite choice, meaning you can have up to 6 squads of these Marine Matryoshka dolls. *'''Warlord Traits:''' Technically these are for the Crimson Fists, but as a named Successor Chapter who uses the IF Chapter Tactics, they'll suffice. **'''Pain is for the Weak:''' Feel No Pain **'''Die-Hard Defenders:''' Counter-Attack and Stubborn, which makes these guys a lot tougher to shift, especially when added with Lysander. **'''Veteran of Rynn's World:''' Hatred and Preferred Enemy (Orks). Yeah, those green walls can't do shit now, if they ever could. **'''Experienced Instructor:''' If your Warlord doesn't shoot or run in the Shooting phase, he can nominate a friendly model within 12" to use his Ballistic Skill. Pretty much Telion upgraded to be useful on more heavy weapons. **'''Unwilling to Die:''' Eternal Warrior. NICE. Just hope you didn't buy the Shield Eternal and roll this. **'''Heir of Dorn:''' Warlord and all friendly Crimson Fists within 12" gain Fearless. *Relics of the Phalanx Imperial Fist specific relics they can use in addition to the regular ones. **'''The Eye of Hypnoth''': 15 points. Used in place of a shooting attack, it can target a unit or a building - it reduces a unit's cover save by 1, or all of the target building's AVs (i.e. all three sides) by 1, until the end of the phase. Shaky value, especially since it doesn't stack with an Auspex - unless fortifications are a staple of your meta. ***Note: It DOES stack with a Skitarii/AdMech omnispex. **'''The Angel of Sacrifice''': 10 points, Chaplain only. When killed in assault, Chaplain stays around until close combat attacks are resolved, and then attacks - otherwise, it's a standard crozius arcanum. Pretty cheap for what is potentially a valuable bonus, especially if you take a power fist on the Chaplain. **''' The Bones of Orsak''': 25 points, Librarian only. The model gets 1 extra warp charge and re-rolls failed psychic tests - eat your heart out, Tigurius! One of the strongest relics in this edition, especially in a Librarius Conclave. ***It's not an actual increase to Mastery Level, sadly, so you'll still cast two powers at best, but it does let you cast powers more reliably with fewer psykers as batteries - a single ML2 Librarian will never have fewer than 4 charges available and can manifest a WC3 power with 4 charges 73.83% of the time! **''' The Banner of Staganda''': 25 points, can only be taken by models that can pick from the Space Marine Standards list (Command Squad, Honor Guard). Bearer gets Counter-Attack and Crusader, and Imperial Fists within 12" reroll failed morale and pinning tests. **'''The Spartean''': 5 point Master-crafted bolt pistol that Ignores Cover. Cheap, but not super useful. This comes from Captain Garadon in the old Sentinels of Terra supplement, so if you're adding him to your army then other relic-eligible models can't take it. *'''Tactical Objectives''' These were released in the Angels of Death supplement. ;11 - Indomitable Defense : Pick 3 objectives. On any turn after the turn you draw it in, you can gain VPs depending on how many you keep: 1 for 1, d3 for 2, d3+3 for all of them. ;12 - Man the Walls : 1 easy VP for hiding in a building or manning a gun. Needless to say that buying an Aegis with a turret is in your interests. ;13 - Disciplined Firepower : Pick a number between 1 and 3. You win that many VP if AND ONLY IF you kill that many units. Otherwise it's a waste. ;14 - Son of Dorn : Did you start a challenge? Are you in one? Then grab that VP. ;15 - Death Before Dishonour : You win 1 VP if you get a unit killed, but not if they fail morale. Funny masochistic message there. ;16 - Breach Their Defenses : 1 VP if you take over or destroy an enemy emplacement or fortification, d3 if you go beyond that. *Sternhammer Strike Force (Angels of Death) An Imperial Fists Decurion, here to round out the First Founding...sorta (if you count the Gladius for Ultras). The Warlord gives everyone Stubborn while he's alive, the Bolter Drill rule from Chapter Tactics now re-rolls all misses instead of just 1s, and everyone in the detachment adds 1 to armor penetration rolls against buildings (because fuck buildings). Twin-linked Sternguard? Why not! Stubborn is a nice add-on to ATSKNF, to further ensure your battle line stays intact no matter what. The volume of bolter fire put out by a Tactical squad increases markedly, making them a rather scary unit even to other MEQ. *Your '''1-2 Core''' choices are either the '''Battle Demi-Company''' or '''Centurion Siegebreaker Cohort'''. *Your '''0-2 Command''' choices are either '''Strike Force Command''', '''Reclusiam Command Squad''', or '''Librarius Conclave'''. *Your '''1-10 Auxiliary''' choices can either be the '''Armoured Task Force''', '''1st Company Task Force''', '''10th Company Task Force''', '''Storm Wing''', '''Anti-Air Defense Force''', '''Suppression Force''', '''Land Raider Spearhead''', '''Strike Force Ultra''', '''Skyhammer Orbital Strike Force''', '''Skyhammer Annihilation Force''', '''Raptor Wing''', or the following: **'''Devastators:''' A squad of Tank Hunting Devastators. Season to taste with Twin-Linked Heavy Bolters or AT weaponry. **'''Centurions:''' A squad of any sort of Centurions. Because they punch/shoot heavy things. **'''Line Breakers:''' If you want Vindicators, but don't want to go with the whole formation for it. **'''Ordinance:''' A unit of TFCs if you needed more cheap Templates. One of the few ways Marines can compete with Guard Artillery. **'''Siege Ancients:''' A Contemptor or Ironclad Dread, since they're the heaviest armed. If you want a dakka dread you have to use the Demi-Company slot to make it fit in (with the advantage of ObSec). Still, an Ironclad dropping down with a Demi company full of twin-linked weapons (remember the Demi company still has access to one Tactical Doctrine) makes for a good alpha strike, especially combined with the infamous Skyhammer Annihilation Force. Plonk a Pod on every objective turn 1 and hold on till the end. </div> </div>
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