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Warhammer 40,000/8th Edition Tactics/Adeptus Custodes
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===Psychic Awakening: War of the Spider Strategems=== *'''Captain-commander (1CP):''' Use this Strategem before the battle, and select a Shield-Captain model from your army that is not a named character. Select one of the following traits for that model; this stratagem is usable once per battle. **'''Bane of Abominations:''' Re-roll Wound Roll against Monsters and vehicles. Not bad, but seems half usable on a biker captain. **'''Defiant to the Last:''' +1 attack per wound lost, to a maximum of +3 attacks. Looks tempting, but usually if your captain is taking damage, he lost maybe 1 wound from failing a random 2+ save or he got focused and nuked down and is dead now. **'''Indomitable Constitution:''' +2 wounds. Amazing. Bike captain is now tougher than Roboute Guilliman (if you take the 3++ relic), but without the ability to come back to life. **'''Inspirational Exemplar:''' +3" to aura effects. Good on a captain sitting back with tanks or walking up the board with foot soldiers. **'''Master of Melee:''' +2 Attacks when within 1" from 5 or more enemy models. Better than the Defiant to the Last trait. **'''Slayer of the Unclean:''' Double damage on WR of 6, melee AND shooting. **'''Strategic Mastermind:''' 5+ Regen per CP SPENT **'''Swift as the Eagle:''' +1" move/adv/charge **'''Unstoppable Destroyer:''' D3+3' pile in, consolidate pile in towards any model in range. Consolidate can be away from enemy models. *'''Ancient Artifice (1 CP):''' Half damage to Dreadnoughts. *'''Arcane Genetic Alchemy (2 CP):''' When a non-vehicle unit is chosen to be attacked, wound rolls of 1-3 always fails until the end of the phase. Transhuman on our units! *'''Archeotech Munitions (1 CP):''' DD6 weapons, roll 2 dice and select the highest. Melta rules on weapons that don't have melta. Situational but definitely good when you rememeber to use it. *'''Auramite and Adamantium (1 CP):''' Custodes Terminators ignore AP-1 and AP-2, until end of the phase. *'''Blood Games Veterans (1/2 CP):''' Units of 5 models, 1CP. 6+ models is 2CP; shooting phase unmodified 6 to hit = Auto-wound target. Great when you have a lost of shots against tough targets and you just need to pick it apart. *'''Eternal Penitent (1 CP):''' Select a Dread, selectable once. Dread has +1 Attack and Reroll Charges for the game. Really cool if you want to get your new Telemon dread into combat without committing to Dread Host. *'''Fortress of Willpower (1 CP):''' Custodes targeted by Psychic Powers, after DTW, on 4+ no effect. (+3 if wardens). *'''Fraternity of Heroes (1 CP):''' At the end of the enemy's charge phase, one Custodes unit that's not within 1" of an enemy model can immediately perform a Heroic Intervention. If your enemy ever thought that they're dealing with only one bunch, throw some more bananas into the mix! *'''Indomitable Engines (1 CP):''' Vehicle 5+ FNP against Mortal Wounds, starting when you WOULD take a mortal wound on a vehicle. Lasts one phase. Know you're about to take a bunch of mortals from Smite spam? Throw that Pallas tank or Contemptor dread up front and try to tank some of the hits before your Guard do. *'''Slayer of Nightmares (2 CP):''' Can +1WR if targeted something with higher Toughness than own, in the fight phase. We really needed this. Makes axes wound on 3s against knights. Spears have a cheaper version of this, but still good. *'''Superior Fire Patterns (1 CP):''' During the shooting phase, pick one unit of Custodes Infantry. For this phase, they can double all shots using Pistol and Rapid Fire weapons. This is one of those strats that you will be using every phase if you can. The main application would be on terminators of both kinds. The Allarus will get double shots on their axes when they sniper characters, and a squad of 5 alone would get 20 shots. The Aquilon Terminators with their Storm Bolters would get 8 shots each...That's 40 shots with a squad of 5. Also, a funny way to run this would be if you took the Gatekeeper Spear relic. That's 12 shots with a single character. *'''Ten Thousand Heroes (1 CP):''' Once per battle, additional Warlord Trait for a non-warlord Adeptus Custodes model. Each WLT in your army must be unique. (ONLY ONE) *'''The Emperor's Auspice (2 CP):''' No re-rolls for attacks against this unit for the phase. **Useful against many enemies, but especially Death Stars which would otherwise attempt to swarm you with reroll all hits and reroll 1βs to wound. At the top end you can reduce damage taken by 20%, and potentially cause mortal wounds from plasma. *'''Vengeance of the Machine Spirit (2 CP):''' When a vehicle with PotMS is destroyed it can Auto-explode, make a shooting attack, or make single weapon attack. Use top row of damage table for resolving attacks.
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