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Warhammer 40,000/8th Edition Tactics/Adeptus Titanicus
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===Weapons=== *Arm mounts (max 2) **'''Dual Turbo-Laser Destructor''': 96", Macro 2D3, S16 AP-3 D2D6, inflicts D3 extra mortal wounds on a to wound roll of 6. It says a lot that this is the weakest of the anti-vehicle weapons available. Perfect at hunting things like Baneblades, but anything just below the {{W40kKeyword|TITANIC}} keyword threshold has a good chance of surviving as it won’t be affected by the 2X damage from the macro keyword (unless you roll well for the 2d6 damage and number of shots). **'''Titan Inferno Gun''': 18", Heavy 4D6, S7 AP-3, D4. Shorter ranged and somewhat less reliable than the Vulcan Mega-Bolter, but has the potential to fire more shots at higher strength that do twice as much damage and [[Mary Sue|automatically hit]], so it doesn’t give a monkey’s shiny bollock about damage tiers. This last bit is especially useful, as your titan WILL be shot at and WILL lose wounds, and post errata it starts decreasing in BS after losing just 5 wounds (i.e. a lucky damage roll with a lascannon). Taking this ensures your titan stays at the same effectiveness until it dies. *** Hilariously brutal when firing Overwatch, but if your opponent is stupid enough to charge a model armed with this then they deserve to lose. **'''Titan Plasma Blastgun''': 72", a Macro 2D6 Plasma Gun that's S8 AP-3 D3 in normal mode, S10 AP-4 D4 when overcharged. Void shields are explicitly stated not to prevent Mortal Wounds caused by overheating, but even in the worst case scenario you'll still have 23 wounds left. ***Actually fairly mediocre (for a titan weapon) in regular mode. Overcharged it equals the Laser Destructor, but the Mortal Wounds are a bad deal: as already stated, post errata, your titan starts losing effectiveness after only 5 wounds lost. **'''Titan Vulcan Mega-Bolter''': 72", Heavy 20, S6 AP-3, D2. When you need that big blob of infantry dead right this second, fantastic at chipping anything to death due to its “good” ap (again, if you can call the same ap as a power fist or plasma gun merely "good") and two damage, although best not used against other titans as your second weapon should be the one to deal with those. ***This weapon is the most efficient weapon for killing GEQ’s (unless they’re in cover, in which case you want the incinerator missile launcher), don’t forget it, it’s even slightly overkill (see below) when it comes to killing 10 man squads, so if you have a choice between 10 man guardsman squads or conscript blobs, go for the conscript blobs (you’ll kill around 24 models after taking morale into account).
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