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Warhammer 40,000/8th Edition Tactics/Chaos Daemons
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===Daemonic Rewards=== Each unit gains an ability depending on which god it's dedicated to. *'''Unstoppable Ferocity:''' {{W40kKeyword|Khorne}} models get this. +1 attack and Strength if they charge, get charged, or performed a heroic intervention. **Now, this helps, but unfortunately Bloodletters and the like may feel it when the enemy kills them before they can strike back. As always, get that charge. *'''Ephemeral Form:''' {{W40kKeyword|Tzeentch}} models get this. +1 to your invulnerable saves (I.E. now most of your units have a 4++ instead of a 5++). **Self-explanatory, really. The only thing this doesn't help against is mortal wounds, but them's the breaks! *'''Disgustingly Resilient:''' {{W40kKeyword|Nurgle}} models get this. It's basically Feel No Pain, roll a die when you get a wound and on a 5+ it doesn't count. **Now back on bog-standard Plaguebearers! Tzeentch only provides a 33% increase in durability, while this provides a 50% increase in durability. Disgustingly Resilient also works against mortal wounds (take that Chicken McNuggets), the only downside is it's mostly useless against weapons that were going to overkill you (if a Plaguebearer gets hit by a D2 weapon, FNP only gives him a 13% increase in durability). Note that it is only worse against things that were going to overkill you, so unless he's down to less than 6 wounds a Great Unclean One will take 33% less damage from a lascannon, while a Lord of Change takes 25% less damage. *'''Quicksilver Swiftness:''' {{W40kKeyword|Slaanesh}} models get this. Models with this confusingly written special rule always attack first in close combat, unless they were charged by something else, or the enemy unit has a similar ability, or a stratagem is used to interrupt combat flow in which case you alternate activation as normal starting with the player whose turn it is. **Basically, it's like you've charged every turn. This rule doesn't really change your tactics much as you ideally still want to be the one to charge first, and Quicksilver Swiftness only really comes into play with combats that last more than one round or if your opponent is charging with multiple units, which is relatively rare in 8th - but it's nice when it does work in your favour. Slaanesh is the weakest Chaos god? Fuck that noise...literally.
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