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Warhammer 40,000/9th Edition Tactics/Adeptus Ministorum
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===Sacred Rites=== Similarly to the AdMech's Canticles of the Omnissiah, {{W40kKeyword|Adeptus Ministorum}} units with this special rule (basically, all the sisters units and none of the non-sister units) gain a free a buff of their choice (or if you roll for it, you can take two). Unlike the cogboys, these are picked at the beginning of the game and cannot be changed in mid-battle other than with a stratagem. In 9th edition you actually keep Sacred Rites if you take allies from other codexes (but you lose Acts of Faith now so it's still not worth it). *'''Hand of the Emperor''': Add 1 to advance and charge rolls. ** This is probably the best option all around, especially for melee-heavy units, but also good for Argent Shroud units that can fire while advancing. **Not when The Passion exists. *'''Spirit of the Martyr''': If a model is killed in melee, they can deal a MW before dying on a 6+. *'''Aegis of the Emperor''': When a unit attempts to Deny the Witch using Shield of Faith, a natural 5+ shuts down the power. *'''Divine Guidance''': Ranged attacks that roll an unmodified 6 to wound improve AP by 1. ** Bolt and flame weapons are both weight of fire weapons so plenty of chances for this to happen. A good all-rounder choice for a shooty list. *'''The Passion''': Melee attacks that roll a natural 6 to hit score an extra hit. ** Sororitas have plenty of melee attacks to take advantage of this, especially Bloody Rose with a priest nearby. Mathematically, this is roughly the same as +1 to hit. ** Except that it isn't just equivalent to +1 to hit because the Zealot rule is stapled to units like Repentia, and full rerolls to hit can be given out to by Morvenn Vahl to everything relevant. The Passion is unambiguously the best of the Sacred Rites you can pick and competitive players sometimes write "always pick the passion" on their list submissions in case they forget to declare it at the start of the game. *'''Light of the Emperor''': You can re-roll the dice for combat attrition. **Not particularly useful. Morale rarely matters to you anyway.
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